RimWorld

RimWorld

TiberiumRim - Development Build
Mrcalzon02 Jun 18, 2018 @ 3:59pm
(Solved PEBKAC ) Error reports here.
Last edited by Mrcalzon02; Jun 19, 2018 @ 5:42pm
< >
Showing 1-15 of 33 comments
Maxim  [developer] Jun 19, 2018 @ 7:34am 
It seems you are using conflicting TiberiumRim versions - are you running the game with this mod only?
Mrcalzon02 Jun 19, 2018 @ 3:44pm 
the log shows what mods are being loaded.right?also https://gist.github.com/HugsLibRecordKeeper/2b6a05f5fc7ee1d63872ebd6f65db65d that comes up on load.
Last edited by Mrcalzon02; Jun 19, 2018 @ 3:49pm
Mrcalzon02 Jun 19, 2018 @ 3:59pm 
also this one when they tried to move a sonic inhibitor?
https://gist.github.com/HugsLibRecordKeeper/8f8efd7012724724718a047ffdae1e5c
are they loaded in the right order, should factions come after the stories missions and objectives and then the dev version?

is the load order something like
1. Stories, Missions and Objectives
2.Tiberium Rim Dev Version
3.Tiberium Rim Factions
4.Other mods

or
1. Stories, Missions and Objectives
2.Tiberium Rim Factions
3.Tiberium Rim Dev Version
4.Other mods

just trying things out, its no big deal! trying to be helpful!
is there any more info that would be helpful ?

also this is running as a infiite loop.

Exception in UIRootUpdate: System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.InstallBlueprintUtility.ExistingBlueprintFor (Verse.Thing th) [0x00000] in <filename unknown>:0
at RimWorld.MinifiedThing.DrawExtraSelectionOverlays () [0x00000] in <filename unknown>:0
at RimWorld.SelectionDrawer.DrawSelectionOverlays () [0x00000] in <filename unknown>:0
at RimWorld.MapInterface.MapInterfaceUpdate () [0x00000] in <filename unknown>:0
at RimWorld.UIRoot_Play.UIRootUpdate () [0x00000] in <filename unknown>:0
Verse.Log:Error(String)
RimWorld.UIRoot_Play:UIRootUpdate()
Verse.Root:Update_Patch1(Object)
Verse.Root_Play:Update()

Exception doing inspect pane: System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.MinifiedThing.get_LabelNoCount () [0x00000] in <filename unknown>:0
at Verse.Thing.get_Label () [0x00000] in <filename unknown>:0
at Verse.Thing.get_LabelCap () [0x00000] in <filename unknown>:0
at RimWorld.InspectPaneUtility.AdjustedLabelFor (IEnumerable`1 selected, Rect rect) [0x00000] in <filename unknown>:0
at RimWorld.MainTabWindow_Inspect.GetLabel (Rect rect) [0x00000] in <filename unknown>:0
at RimWorld.InspectPaneUtility.InspectPaneOnGUI (Rect inRect, IInspectPane pane) [0x00000] in <filename unknown>:0
Verse.Log:Error(String)
RimWorld.InspectPaneUtility:InspectPaneOnGUI(Rect, IInspectPane)
RimWorld.MainTabWindow_Inspect:DoWindowContents(Rect)
Verse.<WindowOnGUI>c__AnonStorey0:<>m__0(Int32)
UnityEngine.GUI:CallWindowDelegate(WindowFunction, Int32, Int32, GUISkin, Int32, Single, Single, GUIStyle)
Last edited by Mrcalzon02; Jun 19, 2018 @ 4:06pm
Mrcalzon02 Jun 19, 2018 @ 4:11pm 
i would upload the inifinte loop log but The hugz lib uploader times out trying.
Mrcalzon02 Jun 19, 2018 @ 4:21pm 
Steam screenshots wont upload right now for some reason, so https://imgur.com/gallery/oBcPUBu
Last edited by Mrcalzon02; Jun 19, 2018 @ 4:22pm
Maxim  [developer] Jun 19, 2018 @ 5:27pm 
Dont play the factions with the dev build, its incompatible.
Mrcalzon02 Jun 19, 2018 @ 5:35pm 
ah okay! cool! good to know!
I got a error when i start the game with only the dev mod and the stories, mission, objectives mods.

I cant post it here, i got it in a txt file:

https://drive.google.com/open?id=17B1lZg3YhDA-nfIK2reZS833TImK5Q4J
ZombieWriter2113 Jul 27, 2018 @ 9:00am 
Didn't know if this has been reported yet, but no tiberium corrupted ground forms and that causes no tiberium to form at all. Ran into this when a red shard fell and nothing formed at all. The ground right beneth the sshard is still dirt also.
Seems to be some conflicts when stronger raids (large number of raiders) take place. Seems to cause the game to crash. I have pinpointed it to this mod but i cant fathom how it is causing it. To provide insight to help... all i have found is as without it, the game still runs smoothly at high level raids and events wheras when this mod is active there seems to be a tendancy for the game to nope-out. I hope this was somewhat helpful.... or at least brought the problem to attention. :(
Last edited by Mabus (the Werewolf); Aug 1, 2018 @ 1:16pm
tgrov12 Nov 6, 2019 @ 2:10am 
The log is way to long to be posted here. this is what seems to be what is happening.

Could not execute post-long-event action. Exception: System.TypeInitializationException: An exception was thrown by the type initializer for TiberiumRim.TiberiumRimPatches ---> System.NullReferenceException: Object reference not set to an instance of an object
at TiberiumRim.TiberiumRimMod.PatchPawnDefs () [0x00000] in <filename unknown>:0
at TiberiumRim.TiberiumRimPatches..cctor () [0x00000] in <filename unknown>:0
--- End of inner exception stack trace ---
at (wrapper managed-to-native) System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (intptr)
at System.Runtime.CompilerServices.RuntimeHelpers.RunClassConstructor (RuntimeTypeHandle type) [0x00000] in <filename unknown>:0
at Verse.StaticConstructorOnStartupUtility.CallAll () [0x00000] in <filename unknown>:0
at Verse.PlayDataLoader.<DoPlayLoad>m__2 () [0x00000] in <filename unknown>:0
at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
Maxim  [developer] Nov 6, 2019 @ 2:23am 
For full logs simply use pastebin to upload the textfile, or upload the textfile in the troubleshooting discussion on my discord server. But this already shows the main issue.
The Next Decade Nov 30, 2019 @ 9:20am 
I built one Refinery. It spawned a harvester. It worked. Then it got killed by an ostrich. Annoyed, I turned on dev mode, destroyed the first one, and then god-mode built another one. It spawned a harvester, but it refuses to go out and mine Tiberium, and instead spams the log with all of this.

https://pastebin.com/0QBWpAZS
The Next Decade Nov 30, 2019 @ 9:23am 
After saving and reloading the exact same save, it suddenly began to work.
< >
Showing 1-15 of 33 comments
Per page: 1530 50