Battlezone: Combat Commander

Battlezone: Combat Commander

Aegeis All In One Pack
Katherlyn  [developer] Aug 27, 2018 @ 11:18am
Report Bugs/Issues Here
Please post any issues or bugs you have with the mod here and we will get fixes for them as soon as possible! I recently restructured the mod and have no idea how much or how many errors I made in doing so.
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Showing 1-15 of 107 comments
texasken Aug 27, 2018 @ 5:19pm 
Gamestate issues still, game says I have NAT restricted, which all do now with the wifi update. Now I understand why it went on sale for $7
Katherlyn  [developer] Aug 27, 2018 @ 6:00pm 
Gamestate issues are not something we can fix as part of the mod. That's an internal issue. Hopefully will be patched. As per the NAT restricted, that's been a thing since this game was in beta and was brought up numerous times and just hasn't been fixed.
masetheshokker Aug 28, 2018 @ 9:53am 
Got the following errors:
sbazooka_a.odf does not exist.
fweapon_aeg.odf : weapon class has wrong type.

The scion rocket spire causes big fps drops if you have a few of them built. There are just too many ordnances.
Katherlyn  [developer] Aug 28, 2018 @ 2:00pm 
I do agree that the Scion Rocket spire causes way too much FPS drops. Aegeis is against changing but I think it should be changed, not to mention it uses a BZ2 model.
As per fweapon_aeg, does it specify which weapon and weapon class?
sbazooka_a has been an issue for a while. I believe it's the scion handheld/bazooka left over from BZ2. May have to just check the files from BZ2 in there.
masetheshokker Aug 28, 2018 @ 2:45pm 
The grizzly has no textures
Aegeis  [developer] Aug 28, 2018 @ 3:00pm 
I'll change the scion rocket tower to the new one. The sbazooka thing is from scrappools assets, which i've already posted in his mod to fix, but he and rocket don't seem to be around anymore.
masetheshokker Aug 28, 2018 @ 5:23pm 
base.odf and defendunit.odf should be added to svar8 lis apparently.
masetheshokker Aug 28, 2018 @ 5:25pm 
weapon apbolt_kp.odf class has type 1 but should be 3
Katherlyn  [developer] Aug 28, 2018 @ 8:27pm 
Grizzly should have textures, that's part of my KatPak assets... interesting. apbolt_kp has an issue? What?
Katherlyn  [developer] Aug 29, 2018 @ 7:11pm 
Ok the issue with the apbolt_kp should be fixed, aegeis goof'd. I need to look into those sbazooka issues.
AleK Sep 2, 2018 @ 1:00am 
A few maps throw up corrupted save error messages like a couple of the Toon Town maps and that one map on core that's near them but I can't remember the name, that small square one near the bottom of the list
Last edited by AleK; Sep 2, 2018 @ 1:01am
Aegeis  [developer] Sep 2, 2018 @ 9:00am 
Ok thx, I'll load them up and see what assets are missing.
AleK Sep 3, 2018 @ 7:01am 
Not sure this is what you meant by "fixed the large silo count"

https://steamcommunity.com/id/alekthefatnerd/screenshot/958593136138072091

This is on the small ones too
Last edited by AleK; Sep 3, 2018 @ 7:02am
ZalSC Sep 3, 2018 @ 8:12am 
I've run into a problem trying to play the IA map "Haven", my scavengers refuse to set up on the first pool at my base. The scavs arrive at the side of the pool and freeze up. The AI doesn't seem to have this problem, as they smugly parked their extractor over it right in front of my stuttering scavenger :P
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