Stellaris

Stellaris

Plentiful Traditions 4.x
Abominus [GER]  [developer] Dec 9, 2018 @ 7:37am
Order
#@cost = 56 tr_plentiful_order_adopt = { # cost = { unity = @cost } modifier = { ship_speed_mult = 0.10 ship_emergency_ftl_mult = -0.25 } ai_weight = { factor = 10 modifier = { factor = 1 has_ethic = ethic_authoritarian } modifier = { factor = 2 has_ethic = ethic_fanatic_authoritarian } modifier = { factor = 2 has_ethic = ethic_militarist } modifier = { factor = 3 has_ethic = ethic_fanatic_militarist } } } tr_plentiful_order_finish = { modifier = { country_government_civic_points_add = 1 mod_megastructure_build_cost_mult = -0.15 ascension_perks_add = 1 } } tr_plentiful_order_1 = { # cost = { unity = @cost } modifier = { # ship_shield_regen_mult = 0.1 ship_shield_mult = 0.15 starbase_shipyard_build_cost_mult = -0.05 country_starbase_capacity_add = 1 } ai_weight = { factor = 1000 } } tr_plentiful_order_2 = { # cost = { unity = @cost } modifier = { ship_armor_mult = 0.1 ship_hull_mult = 0.1 } ai_weight = { factor = 1000 } } tr_plentiful_order_3 = { # cost = { unity = @cost } modifier = { category_voidcraft_research_speed_mult = 0.25 } ai_weight = { factor = 1000 } } tr_plentiful_order_4 = { # cost = { unity = @cost } possible = { has_tradition = tr_plentiful_order_1 has_tradition = tr_plentiful_order_2 } modifier = { starbase_module_build_speed_mult = 0.15 category_statecraft_research_speed_mult = 0.15 } ai_weight = { factor = 1000 } } tr_plentiful_order_5 = { # cost = { unity = @cost } possible = { has_tradition = tr_plentiful_order_3 has_tradition = tr_plentiful_order_2 } modifier = { megastructure_build_speed_mult = 0.25 } ai_weight = { factor = 1000 } }
< >
Showing 1-15 of 15 comments
whisperkicker Dec 19, 2018 @ 4:07pm 
mod_megastructure_build_cost_mult = -0.15 seems to not have any effect

I have tested "megastructure_build_cost_mult" as well and it seems to also be invalid.
Abominus [GER]  [developer] Dec 19, 2018 @ 9:38pm 
In the actual version, I changed it yesterday:

tr_plentiful_order_finish = { modifier = { country_government_civic_points_add = 1 megastructures_cost_add = -0.15 ascension_perks_add = 1 } }

The modifier is not defined in the localisation, I will change that later :).
Abominus [GER]  [developer] Dec 19, 2018 @ 9:50pm 
Sorry, my fault: megastructures_cost_mult
Ender Feb 14, 2019 @ 11:18pm 
Sorry. Can you explain how "modifer for loosing party in a war" works?
Abominus [GER]  [developer] Feb 15, 2019 @ 10:41am 
If you have this tradition and your opponent in a war looses against you, then he recieves those additional modifier like reduced growing etc.
Merkury Jun 20, 2019 @ 2:16am 
Hello.

Just wanted to ask if this modifier (megastructures_cost_mult) is made by you?
I remember long time ago Master Builders gave discount on megastructures cost and I wanted to make something like this for myself, however I cannot find the proper name for the modifier Paradox used there.

Cheers!
Abominus [GER]  [developer] Jun 21, 2019 @ 1:11pm 
As I am now not at my PC until monday, I can look later next week.
Shibbanator Jun 22, 2019 @ 9:11pm 
Hey Si-Abominus,

Just want to get clarification on this part:

"If you have this tradition and your opponent in a war looses against you, then he receives those additional modifier like reduced growing etc."

So tonight in a multiplayer game my federation submitted a status-quo and found ourselves on the receiving end of these modifiers. I was wondering if you do status-quo, its technically not a lost battle. Is there an algorithm you can use to determine this?

As an example:

Three of us waged war against a 5-6 man AI group and right now we have taken out enough territory and could submit a status quo. But because we have not claimed all territory from all enemies in said group, we received the negative effects.

Just trying to figure out if this is working as intended -- or just not aware that it is working in this way

Thanks!!
Shibbanator Jul 8, 2019 @ 11:08am 
Any update here?
Abominus [GER]  [developer] Jul 9, 2019 @ 12:08pm 
I thought I had deactivated this feature... There is still a problem with the modifier giving event.
Alfredo Vermelho Aug 21, 2019 @ 10:41am 
"If you have this tradition and your opponent in a war looses against you, then he recieves those additional modifier like reduced growing etc."

I just won a war, imposed mine terms and I GOT THE DEBUF from mine Tradition... hahahaha
Abominus [GER]  [developer] Aug 21, 2019 @ 10:48am 
I will change that soon. :)
Alfredo Vermelho Aug 21, 2019 @ 11:10am 
do you have any idea how i remove those 2 empire debuffs?
Abominus [GER]  [developer] Aug 21, 2019 @ 11:37am 
You will have them for 10 years, you can edit it in your savegame, but... 10 Years... just take it like a man :D.

The next update will follow in about 2 hours. Then they will be gone.
Alfredo Vermelho Aug 21, 2019 @ 11:41am 
nice! Ok!
< >
Showing 1-15 of 15 comments
Per page: 1530 50