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#############
# Clone vats
#############
and right after this change:
building_clone_vats = {
base_buildtime = @b1_time
to
building_clone_vats = {
planet_limit = 1
base_buildtime = @b1_time
then save the file.
There is a weird bug that you don't get more than 2 biomass per month (wilderness origin).
I've got 4 cradle of rebirth on my planet, Without the mod i get around 10biomass, when i enable the mod im stuck at 2, no matter how many more cradles i add.
A few bugs found:
- Weapon research facility does not unlock as scientific and can only be built on energy building slots > Fix to assign the building as research building
- Anguish unlock order is not what is displayed on screen.
I am guessing you are using the UI Overhaul Dynamic version and not the stand alone one. You might need to get the UI Overhaul Dynamic - Ascension Slots mod. Then use Irony mod manager and do a merge patch. That will fix your issues.
Yeah, some of the buildings still have older unusable jobs. Some are getting fixed, but there are still instances (Unity Buildings seems to still need updates)
I looked to see if this was locked behind a tradition and as far as I can tell, no?
I've tracked it down to the pop_jobs/04/gestalt_jobs.txt file, line 178.
In this mod it has "triggered_planet_pop_group_modifier" but it should be "triggered_planet_pop_group_modifier_for_species"
Robotics Facility, and other Specialized Research building jobs seem to get added but not actually worked by Pops..
Plus that wouldn't have worked too well in Habitats anyways.
Maybe it works now.
I have similar problem of Opousinthesun: Event: plentiful_traditions_robotics.1...etc and the game crash :(
Yep, I changed it, was a design decision. You have three different districts, so I thougt it fit.
Do you all suggest something more generalised? I'm still in the process of finding.
Change your supported version to the following -
supported_version="v4.0.*"
and it will keep your mod showing as up to date even if Paradox does updates.