Stellaris

Stellaris

Plentiful Traditions 4.x
Abominus [GER]  [developer] Dec 9, 2018 @ 7:36am
Mysticism
#@cost = 56 tr_plentiful_mysticism_adopt = { # cost = { unity = @cost } modifier = { species_leader_exp_gain = 0.2 } tradition_swap = { name = tr_plentiful_mysticism_adopt_machine inherit_effects = no inherit_icon = yes inherit_name = no trigger = { has_authority = auth_machine_intelligence } modifier = { species_leader_exp_gain = 0.2 } weight = { factor = 1 } } ai_weight = { factor = 5 modifier = { factor = 1 has_ethic = ethic_pacifist } modifier = { factor = 2 has_ethic = ethic_fanatic_pacifist } modifier = { factor = 2 has_ethic = ethic_spiritualist } modifier = { factor = 3 has_ethic = ethic_fanatic_spiritualist } } } tr_plentiful_mysticism_finish = { modifier = { ascension_perks_add = 1 } # Unity pedict tradition_swap = { name = tr_plentiful_mysticism_finish_machine inherit_effects = no inherit_icon = yes inherit_name = no trigger = { has_authority = auth_machine_intelligence } modifier = { ascension_perks_add = 1 } weight = { factor = 1 } } } tr_plentiful_mysticism_1 = { # cost = { unity = @cost } modifier = { leader_age = 20 } #Obelisk1 ai_weight = { factor = 1000 } tradition_swap = { name = tr_plentiful_mysticism_1_machine inherit_effects = no inherit_icon = yes inherit_name = no trigger = { has_authority = auth_machine_intelligence } modifier = { category_field_manipulation_research_speed_mult = 0.2 } weight = { factor = 1 } } } tr_plentiful_mysticism_2 = { # cost = { unity = @cost } modifier = { planet_building_cost_mult = -0.1 } #Obelisk2 ai_weight = { factor = 1000 } tradition_swap = { name = tr_plentiful_mysticism_2_machine inherit_effects = no inherit_icon = yes inherit_name = no trigger = { has_authority = auth_machine_intelligence } modifier = { planet_building_cost_mult = -0.1 shipsize_research_station_build_cost_mult = -0.33 } weight = { factor = 1 } } } tr_plentiful_mysticism_3 = { # cost = { unity = @cost } modifier = { pc_nuked_habitability = 0.5 } #Obelisk3 ai_weight = { factor = 1000 } tradition_swap = { name = tr_plentiful_mysticism_3_machine inherit_effects = no inherit_icon = yes inherit_name = no trigger = { has_authority = auth_machine_intelligence } modifier = { leader_cost = -0.25 } weight = { factor = 1 } } } tr_plentiful_mysticism_4 = { # cost = { unity = @cost } possible = { has_tradition = tr_plentiful_mysticism_1 has_tradition = tr_plentiful_mysticism_2 has_tradition = tr_plentiful_mysticism_3 } modifier = { country_unity_produces_mult = 0.05 damage_vs_country_type_drone_mult = 0.15 } tradition_swap = { name = tr_plentiful_mysticism_4_machine inherit_effects = no inherit_icon = yes inherit_name = no trigger = { has_authority = auth_machine_intelligence } modifier = { country_unity_produces_mult = 0.05 damage_vs_country_type_drone_mult = 0.15 } weight = { factor = 1 } } ai_weight = { factor = 1000 } } tr_plentiful_mysticism_5 = { # cost = { unity = @cost } possible = { has_tradition = tr_plentiful_mysticism_4 } modifier = { damage_vs_country_type_ai_empire_mult = 0.15 #Sanctum of Keys/Collective } tradition_swap = { name = tr_plentiful_mysticism_5_machine inherit_effects = no inherit_icon = yes inherit_name = no trigger = { has_authority = auth_machine_intelligence } modifier = { damage_vs_country_type_ai_empire_mult = 0.15 } weight = { factor = 1 } } ai_weight = { factor = 1000 } }
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Showing 1-2 of 2 comments
DanieltheJew Dec 9, 2018 @ 6:48pm 
The obelisks in this tree are bugged. None of them seem to appear. Not sure if the other effects are working either.
Abominus [GER]  [developer] Dec 9, 2018 @ 11:43pm 
Yes, all buildings are disabled by the time. I will change that later on.
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Showing 1-2 of 2 comments
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