Stellaris

Stellaris

Plentiful Traditions 4.x
Abominus [GER]  [developer] Dec 9, 2018 @ 7:24am
Malice
#@cost = 56 tr_plentiful_malice_adopt = { # cost = { unity = @cost } modifier = { country_insult_efficiency = 0.5 } ai_weight = { factor = 10 modifier = { factor = 2 has_ethic = ethic_authoritarian } modifier = { factor = 3 has_ethic = ethic_fanatic_authoritarian } modifier = { factor = 5 has_authority = auth_hive_mind } modifier = { factor = -5 has_authority = auth_machine_intelligence } } } tr_plentiful_malice_finish = { modifier = { ascension_perks_add = 1 } } tr_plentiful_malice_1 = { # cost = { unity = @cost } modifier = { country_unrest_unhappy_slave_effect_mult = -0.2 #xxx } ai_weight = { factor = 1000 } } tr_plentiful_malice_2 = { # cost = { unity = @cost } modifier = { rivalry_influence_gain = 0.4 } ai_weight = { factor = 1000 } } tr_plentiful_malice_3 = { # cost = { unity = @cost } possible = { has_tradition = tr_plentiful_malice_1 } modifier = { pop_slave_resource_output = 0.1 } ai_weight = { factor = 1000 } } tr_plentiful_malice_4 = { # cost = { unity = @cost } possible = { has_tradition = tr_plentiful_malice_2 } modifier = { max_rivalries = 4 slave_mineral_output = 0.15 #slave_food_output = 0.05 } ai_weight = { factor = 1000 } } tr_plentiful_malice_5 = { # cost = { unity = @cost } possible = { has_tradition = tr_plentiful_malice_3 has_tradition = tr_plentiful_malice_4 } modifier = { } ai_weight = { factor = 1000 } }
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Showing 1-2 of 2 comments
Xenoic-Omega Jun 9, 2020 @ 12:20am 
I think Malice has a bug, the first Increase Max Rivarlies by 4 doesn't work, im still at three. the second tradition though works for rivalries
Colonizor48 Feb 7, 2021 @ 5:16pm 
This tree is useless to genocidals
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Showing 1-2 of 2 comments
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