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Personally, I can't picture the Mules Molestor 600 shooting a slow projectile, like the Pomson's.
If you aim it, it can hit him.
I'm expecting the "Does not require ammo" and the four clips thing.
It would be nice if it could have some damage bonus, too. I'm thinking 25%.
The downside really should be "Cannot Double Jump" since this primary weapon Mule Molestor could be very powerful.
What do you guys think?
I think you can help ease the "no double jump" with winger or atomizer.
I've been trying to think stats for the gun too. I thought of a "telejump" ability, to somehow be able to get short teleports after a kill or capturing a point, with a bunch of details. I liked the idea, but it was too complex and a bit of a mess in terms of stats. and telefragging would be too sweet/horryfying.