Team Fortress 2

Team Fortress 2

Dr Grordbort's Rocketboy Weapons for Scout
soo Apr 24, 2015 @ 1:37am
Stats
The Mule Molester 600
+Shoots lasers
+10% faster reload
+10% more accurate
-Only 2 ammo in each clip
-Leaves a faint trail of a laser beam

The Saboteur 66
+Shoots lasers
+Criticals shoot a crystal that leachs the enemies health for 5 seconds
+10% damage
-10% slower firing speed
-10% less accurate

Last edited by soo; Jun 20, 2015 @ 3:36pm
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Showing 1-15 of 24 comments
what about -10% less accurate and +10% damage(for mule)
Tempo_Cor Jun 20, 2015 @ 11:15am 
dont forget the no ammo part
soo Jun 20, 2015 @ 3:37pm 
Originally posted by victor the sniper:
dont forget the no ammo part
I said that they should shoot laser so I don't think that's neccesary
cdrive1 Aug 18, 2015 @ 12:12pm 
Originally posted by australium black box:
mule molester 600:
+25% damage and shoots lasers
sabouteur 66:
fires lasers
-25% damage
fire rate is as rapid as the minigun speeded up by 15%
The Molestor is SLOW I would say as a good balance *ALA Pomson 6000* And the 'Ammo' of the S66 would have to be 60 to make up for that. And that it would recharge on its own if its not equipped.
Ambrosia Aug 31, 2015 @ 4:30pm 
Originally posted by cdrive1:
Originally posted by australium black box:
mule molester 600:
+25% damage and shoots lasers
sabouteur 66:
fires lasers
-25% damage
fire rate is as rapid as the minigun speeded up by 15%
The Molestor is SLOW I would say as a good balance *ALA Pomson 6000* And the 'Ammo' of the S66 would have to be 60 to make up for that. And that it would recharge on its own if its not equipped.
Make real stats gentlemen. If you won't, then make your own joke stats discussion
Ambrosia Aug 31, 2015 @ 4:37pm 
Mule Molester 600

Pros:
+50% faster firing speed
+10% reload speed
Requires no ammo

Cons:
-66% clip size
No random crits
Deals only 20% damage to buildings

These are my stats. It's basically if a Soda Popper and a Cow Mangler had a baby without Hype or charge.
Ambrosia Aug 31, 2015 @ 4:40pm 
Saboteur 66

Pros:
Does not require ammo
Projectile penetrates targets

Cons:
Deals only 20% damage to buildings
-60% clip size

These are my stats for the Saboteur 66, a Righteous Bison with the clip size of the Winger.
syni0_ Oct 28, 2015 @ 11:00am 
Mule Molestor :
I have a idea for the spread of the laser
The raygun do a little circle of laser to become bigger with travel
Like :
When You shoot , it does a little circle of laser to become bigger , damage decrease with travel
Every enemy who pass into the circle take damage

Damage fill your energy meter , when it's fill , press alt-fire for charge a shot (like Cow Mangler)
It takes 2 sec for charge and the effect are :
- The laser's projectile speed is increased by 15%
- When a enemy go in the circle , he become on fire and take knockback
- The damage decreased slower

Sooo :
+ Shoot laser
+ Damage fill your energy meter:
When full : Alt-fire to charge a shot for 2 sec and shoot a circle who makes on fire and deal knockback
+ Can Penetrate enemies
- 15% damage
- 25% projectile speed
Ambrosia Oct 28, 2015 @ 1:59pm 
Originally posted by Sw0rtz:
Mule Molestor :
I have a idea for the spread of the laser
The raygun do a little circle of laser to become bigger with travel
Like :
When You shoot , it does a little circle of laser to become bigger , damage decrease with travel
Every enemy who pass into the circle take damage

Damage fill your energy meter , when it's fill , press alt-fire for charge a shot (like Cow Mangler)
It takes 2 sec for charge and the effect are :
- The laser's projectile speed is increased by 15%
- When a enemy go in the circle , he become on fire and take knockback
- The damage decreased slower

Sooo :
+ Shoot laser
+ Damage fill your energy meter:
When full : Alt-fire to charge a shot for 2 sec and shoot a circle who makes on fire and deal knockback
+ Can Penetrate enemies
- 15% damage
- 25% projectile speed
Genius!
syni0_ Oct 29, 2015 @ 3:23am 
Thanks man
Qlan Feb 22, 2016 @ 6:26pm 
Mule Molester.
-Equivalent of firing 2 bisons, damage and fall off wise, from each barrel.
-3 shots per clip (Thats 4 shots of the double barrel, so 6 projectiles total per clip.)
-no ammo required
-shots penetrate target

-No random crits
-deals only 20% of damage to buildings
-15% slower reload

Saboteur 66
-20% faster firing speed
-No ammo required

-30% less accurate
-10% more damage fall-off

These Stats are somewhat different, The Saboteur is a close range, rapid fire weapon, unusable in longer range. The primary, however, gives the scout a definite long range weapon, leading targets and spamming into large groups or down tight corridors. (The projectiles for this weapon may need to be smaller, however, because the bison projectiles are huge). The sinergy comes with sort of a backwards way of playing scout, using the primary for long range and the secondary for short range. I would love to see these weapons, regardless of the stats, because the Dr. Grordbort stuff is so cool. I personally would love to see these stats as well, they will need tweeking though, ingame adjustments and the like. If you made it through this essay, thank you! I really hope these make it. :steamhappy:

(Ps, Why werent thy released when the other stuff was?)
Czarchanka Tinman Mar 20, 2017 @ 6:12am 
the mule can act as a gun and a reflection device like the flamethrower with le airblast
Cin Apr 19, 2017 @ 8:50pm 
Here are some shocking stats...

The Mule Molester 600

Shoots star-shaped lasers


On Headshot: Stuns Target
Lasers are the speed of rockets
-20% Damage penalty on buildings
Penetrates buildings and players
Hits add to the Bonk! Meter
No ammo needed
Reloads after 4 shots
------------------------------------------------------------------
Once Alt-Firing when the Bonk! Meter is full,

+20% Faster Projectile Speed
+10% Primary Reload Speed
Marked For Death

(Effects Last For 10 Seconds)
----------------------------------------------------------------------------------------

The Saboteur 66

Shoots star-shaped lasers


Lasers are the speed of arrows
On Hit: +10% Melee Damage (Up to 100% Higher damage)
-20% Damage penalty to buildings
Penetrates buildings and players
Melee damage refills 5 health
Reload after 6 shots
No ammo needed
------------------------------------------------------------------------------------------

:)
syni0_ Apr 26, 2017 @ 12:31am 
Originally posted by KingFisher257:
Here are some shocking stats...

The Mule Molester 600

Shoots star-shaped lasers


On Headshot: Stuns Target
Lasers are the speed of rockets
-20% Damage penalty on buildings
Penetrates buildings and players
Hits add to the Bonk! Meter
No ammo needed
Reloads after 4 shots
------------------------------------------------------------------
Once Alt-Firing when the Bonk! Meter is full,

+20% Faster Projectile Speed
+10% Primary Reload Speed
Marked For Death

(Effects Last For 10 Seconds)
----------------------------------------------------------------------------------------

The Saboteur 66

Shoots star-shaped lasers


Lasers are the speed of arrows
On Hit: +10% Melee Damage (Up to 100% Higher damage)
-20% Damage penalty to buildings
Penetrates buildings and players
Melee damage refills 5 health
Reload after 6 shots
No ammo needed
------------------------------------------------------------------------------------------

:)
I like your idea, but what if the "BONK" Meter is like the supernova powerup of Mannpower ?
Archimedes5000 May 2, 2017 @ 9:47am 
Mule Molestor
+Does not require ammo
+20% more pellets
+Dealing damage will fill attack meter (max at 200 or 300 dmg)
+Alt attack: Deals mini-crits and ignites but uses 2 ammo (like cow mangler)

-only 2 bullets in clip (like F'a Nature)
- 20% longer reload time
-15% attack speed

Of course fires cool capper like lasers
Last edited by Archimedes5000; May 2, 2017 @ 9:48am
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