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nah dont need to, seems like its balanced and i dont really see anything wrong with it
But, I'd more then love to hear your ideas! So tell me ples!
The Sabotuer is like a bizon's baby brother, only it's meant for shutting down sentries from a safe distance, all while open a gap for your teammates to attack the thing and make the engie have a really, really bad day. But i thought that if it only does that, it will just suck dongs, having a clip size of only 4 shots, so i amped up the damage, making it acutally usable in combat, and i give it infinive ammo. So that you wont have to worry about getting caught with your pants down while your primary's empty, there is also the mechanic of having every third shot a mini crited shot. Regradless of you actually hitting something or not, just shoot the gun and it will start charging. Which means you can charge the gun up by shotting at blanks, then go over to your target and ♥♥♥♥ their day up. Overall a Bizon for scoot, a reliable back up, and it infuriates engies and players alike. So what's not to love? Ofcourse, then people would just ♥♥♥♥ arround with it and ♥♥♥♥♥♥♥♥ METAs with Krits Medics pocketing them, so i made it so that it can only have mini crits. One, to be diferant from the Bizon it's self, and two is for people to not bamboozle the opposing team with a pocket sized infinive ammo machine pistol and a stack of crits.
As for the molemollester, It's a beam rifle, as said. It's a sniper rifle for scout but it works on a charging mechanic simular to how the Soda Popper used to be. If you run, jump, or just ♥♥♥♥♥♥♥ arround as scout, you slowly amp up the damage of your chambered shot. The amp process works on stacks. And you have four stacks, with each giving the gun 10% more damage for the shot. After you shoot the shot chambered in the gun, the stacks resets. Respectivly, if you deceide to stop moving as scout, but if you do those hard earned stacks drops down dramaticly, as to make the gun ballenced in a way.Teaching new scout mains to not stay still and get their asses moving! And speaking of ballence, this gun only have one projectile dealling the same ammount of damage as a normal full scatter round though, but it's damage drops quite fast. And ofcourse, like a snoopin rifle, after each shot you must chamber another one. So yeah, that is how I got the idea of the "ONLY ONE ROUND CAN BE CHAMBERED AT A TIME" thing. I want dis gun to be a new experiance for scout players, having them to move out of the close range thing, And to be honnest, this weapon is inspiered greatly from the Charge Rifle in DOOM 4! Check it out! It's badass af.
Anyways, I hope I haven't bored you to death by the time you read to this part. But i'm more then loving to have more of your ideas! TELL ME THEM PLES ;-;
Also, I am Wil, nice to meet you.
Shotty- might work like force of nature or that other "double-barrel" but each hit on building disable it for 1 sec (or 2 i'm not a disgner) and it can jam spy's cloak watch. Damage can be buffed for 10% and whitch each player hit get +5% up to 20% overall damage. And only 4 shots at a time. And while being laser-gun no need for ammo. Annnd if we make kinda more balanced it reloads slower for... 2% :D
Pistol: While equiped you get ... let's say speed boost and jump boost, BUT you recive a death mark and get more damage into you, pulling weapon out take's more time (need to disable it so it wont shoot in ur pocket) and No crits... can break Spy's jammer (why n0t?), no crits, no ammo...and that's it. Not like this gun gonna make into game but who knows, maybe one day...
Btw your stat is interesting and way more well-thought than mine.
On contuary my friend, yours is definetly well thought out here :D I'm interested in your stats ideas here, but i must ask, does the Shotty fire projectiles like the Pomson 6000? Or is it an actual lazer beamer?
infinate ammo
4 ammo in clip
whole thing is reload in 1 load
fires fast projectile
penatrates targets
deals 30 damage per pellet
3 pellets in single shot
30% more accurate
no damage fall off
sabatoer 66
30 bullets in clip
100% slower reload speed
infanate ammo
fires fast projectile
50% less accurate
no damage fall off
shot does 20 damage
100% slower fire speed