Tabletop Simulator

Tabletop Simulator

Gloomhaven - Fantasy Setup (Scripted UI)
Sel May 18, 2020 @ 7:28pm
Suggestions
This is awesome. You did a great job. just a few suggestions
1) the monster need a bless deck, there are 10 bless for the players and ten bless for the monsters
2) The start guide, rule book, scenario guide, and the Special Conditions for opening envelopes from the rule book should be out on the table, not in the "Unlock" box
3) A card that has the scenario Level grid for group and solo play as well so you don't need to keep the rule book open for trap damage, Or stick a small red number on the traps / hazards that board generates
4) speaking on traps, character and monster drop traps, having an infinite item that looks like the bear trap with a click up for damage like the damage counter token, at the top of the play area board, around the scenario aid, objective tokens and summon Marker area
5) some of the scenarios have letters on the board that indicate something happens at that spot, add those?
6) add a page to the Quick start guide about how the card enhancements work
7) you have those active city and road event boxes at the top, a little red button that draws the top card and places it in the right spot
8) is it possible to not have the party achivements centered in that space on the party sheet. you end up with alot of them as the game progresses.

Once again, you did an awesome job with this. This will be the reason i get alot of the time spent playing TTS achievements.

Some of the suggestions come from someone that got table top sim very recently to play games we used to do in real life, but are currently not because of social distancing. I own Gloomhaven + forgotten circles and got all but Triangles unlock. I had no idea how decals worked till i started figuring out TTS Gloomhaven.
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Showing 1-7 of 7 comments
Sel May 18, 2020 @ 7:33pm 
9) Round Tracker, some way to know what round number we are on.
Kijan  [developer] May 19, 2020 @ 3:25am 
GarbielM has his thinks he like to have ;)
but for 1) there is no dedicated Bless Deck for Monster.
9) is already in.. check the notebook
Watafaka  [developer] May 19, 2020 @ 8:10am 
Hey Sel, so here is my feedback:
1. There is only one bless deck that is shared between players and monsters
2. I really don't like clutter, so i`m keeping things optimized by having them inside the boxes. Just my OCD.
3. Yes, I can do a card like that, but it will probably have it`s place also inside the box :)
4. As said above I hate clutter, that`s why I have put counters that can be used for traps or summons inside the box, but there won't be any traps with counters on them, sorry.
5. That was something we omitted initially and it would be to much work to go back and redo the script to spawn the numbers now, that`s why those are next to the other tokens, for easy access.
6. The quick start is just that, a quick start guide to help you get going, for in depth guide there are the video tutorial series, that everyone should watch
7. You don't have a right spot to place any drawn card, so it`s irrelevant to have a script for such a minor thing, you just draw the top card, put it somewhere close and resolve it. You either remove it from the game (aka delete it in TTS) or put it back at the bottom of the deck.
8. I was already thinking of a redesign for the party sheet, so I`ll keep your suggestion in mind.
9. As Kijan said, that option is inside the notebook, and it only applies to a few scenarios where you are instructed to use that feature.
Hope this answers all of your questions, and thanks for the feedback. :)
Sel May 19, 2020 @ 8:39pm 
You are right, i unpacked the big box to check, there is only one set of bless cards.
we use a Dungeon Helper App when playing the actual board game, i haven't looked at the monster attack cards in years. there are some features from that program that would be great to see in this.

Like on the initiative bar, there is a > that you can click to show what the monster drew.
+0 attack
+0 Move
time to move my screen over to the monster stat sheet, and then look at the both the card and the sheet, figure out how far it moves, range of attack, and how hard it hits, then move back to the play area, and move the monster...
having the > display a combined number would make play a bit smoother

Not a guide for playing the game, I have played about 1/3rd of the classes, and have unlocked the rest, other then what we call Triforce, you call it triangles. A bit more of a guide for using this workshop game. Something like, we didn't include a sticker sheet, use the decals stamp instead.

spent a lot of time looking for the enhancement stickers for the cards, no clue how that was working in the program. and how to save them. i do remember spotting someone asking in the forums how to save the added decals to the cards when putting away.

I think i have three different copies of the rule book.
1) showing card enhancement upgrade page
1) showing the trap damage to scenario chart
1) in the box for safe keeping.

why have an active road event and an active city event spot if your not using them?
i added a bag to store the destroyed cards
Watafaka  [developer] May 20, 2020 @ 2:00am 
We don't want to include the math that Dungeon Helper does in this mod, at least not for now.
You say there is no guide for playing the game, but I have wrote in my previous post that in the description of the mod there is an in depth list of video guides, that will explain everything in detail.
As for the Active city/road events, I think you missed the part where I explained how those are meant to be used and why you don't need buttons. Let me explain again: When you start the game they tell you to pick the 1-30 road events and 1-30 city events...those are the ones you put there and use them during the campaign, same with rift events from FC. When you draw a city/road/rift event, you draw it from there and either delete it or put it at the bottom. When you`re instructed to add certain cards to your city/road/rift events you add them to those decks, moving them from the right side, where the starting decks are to the active events area. Will renaming the spaces there to Active City Deck/ Active Road Deck/ Active Rift Deck help to understand that the place is actually used for decks and not individual cards?
devan May 20, 2020 @ 4:04pm 
You don't have to go over to the monster stat sheet. If you look around (I think above, but not sure-could be below) the monster HP bar there is the move/attack/range for each one and below that there is any special features of the monsters.
QuesoBlanco May 20, 2020 @ 6:19pm 
i just learned what "Active cirty deck" area are actually for via this!
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