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If the items inside are manually removed then most of its contents can be handled manually but I'm not sure how much scripting is supposed to do for us.
If someone lands here from google, without being too spoilery make sure to open envelope D before attempting to start scenario 115.
this is already fixed. you are probably not on the newest version. and for the stats you have to spawn the monster with the monster spawner not grab from bag to kick in the script. or you click elite normal button^^
Is there a way to make the mod update to the latest version, and since I'm mid campaign, am I going to have to do anything like remake the characters and world state in a new save instance?
I've seen this as well. It's the medical cards doing it for sure, another character was packed away with one by mistake and the same thing happened to their box.
I put the medical cards into a bag before I pack them away as a result
Error is: Error in Script (Global) function<spawnerClicked>:chunk_3:(806, 18-75): attempt to index a nil value
Not the OP, but same error.
Tested in a new game and error did not re-occur.
Went back to original game and discovered that one character (Triangles) couldn't be removed via the Remove Player button- it cleared the mat but left the components. Manually deleted everything, re-built character and that fixed the error.
Not sure what's going on there.
@ckraucun
@DocBosch
Thanks for the solution. Removing and rebuilding the Sunkeeper took care of the problem.
Now I think I found the cause: the Sun Keeper player had his character sheet up next to his player mat. Putting the sheet back where it originally spawns fixes the problem. So any objects that need to be updated seem to need to stay in a certain field--anywhere directly below the player mat, I think..
Character sheet had been moved alongside mat for our problem character as well.