Tabletop Simulator

Tabletop Simulator

Gloomhaven - Fantasy Setup (Scripted UI)
Watafaka  [developer] Jan 30, 2021 @ 2:28am
TTS v13.0 Bugs
Please post the bugs found with this TTS version, bellow!
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Showing 1-15 of 98 comments
Talraen Jan 30, 2021 @ 3:07am 
Repacking characters causes adjacent character scripting zones to be repacked, as well as two other unidentified zones (maybe hands, though they still appear visually). This causes basically everything to break after a character has been repacked.
Talraen Jan 30, 2021 @ 4:14am 
Multi-part achievements (both original and FC) do not appear to work correctly anymore. For the Forgotten Circles ones, the second click removes the original and shows all the extra parts, and a third click gives an error. For original Gloomhaven ones like Ancient Technology, the first click is fine and all subsequent clicks do weird things with the extra lines, showing parts of them.
Talraen Jan 30, 2021 @ 4:51am 
Follow-up on achievements: I figured out what's going on. The loop in the achievements script goes through each guid in turn and places the next one if that one is already present. I think 13.0 is now efficient enough that by the time it gets to the next loop iteration, that placement is complete and therefore this condition triggers again, resulting in every part being placed. I was able to resolve this by putting an arbitrary Wait.frames after the takeObject call, but I'm not experienced enough with TTS scripting to have a good solution I'm sure will always work.
Kijan  [developer] Jan 30, 2021 @ 4:58am 
yeah post all the things here i will check later today what i can do ... a problem probably is that hand zone etc now are objects ... so the script try to pack them away, too. we will see ;)
cowdown Jan 30, 2021 @ 6:08am 
Repacked a character now causes no ones hands work, zones appear to still be there but are not intractable, we just made hidden zones and kept playing for the time being :)
Last edited by cowdown; Jan 30, 2021 @ 6:09am
Kijan  [developer] Jan 30, 2021 @ 11:56am 
the repack thing is like i said... zones are now objects.... i fixed this...
achievment: Talraen is correct but a better fix is to break the loop ;)
i will send GabrielM the fixes for these Both errors.
If any errors else occur on the new update post them here ;)
Von Matterhorn Jan 30, 2021 @ 3:06pm 
Originally posted by Kijan:
the repack thing is like i said... zones are now objects.... i fixed this...
achievment: Talraen is correct but a better fix is to break the loop ;)
i will send GabrielM the fixes for these Both errors.
If any errors else occur on the new update post them here ;)

so for this comment, i guess is fixed? thanks for your work dude
Thanatos Jan 30, 2021 @ 7:52pm 
In our game we had an issue with being able to play any card that had an enhancement stamp on it. It would snap back into your hand if you tried to place it anywhere on the table surface.
Eggplant! Jan 30, 2021 @ 9:58pm 
Originally posted by Thanatos:
In our game we had an issue with being able to play any card that had an enhancement stamp on it. It would snap back into your hand if you tried to place it anywhere on the table surface.

I also saw this. A save / reload seemed to clear it up.
Kijan  [developer] Jan 31, 2021 @ 12:19am 
Originally posted by Thanatos:
In our game we had an issue with being able to play any card that had an enhancement stamp on it. It would snap back into your hand if you tried to place it anywhere on the table surface.
yeah this is an old issue and not bound to enhanced cards. i think there were possible workaournds with others take it out or so i cant remember right now and for us it did not happen recently.
Or try rightclick toggle hands so it cant stay in hands and after moving the card click again to get it in hands... i am not sure what we did :(
Talraen Jan 31, 2021 @ 3:43am 
I found one other minor bug which appears to be firmly on the TTS side. I noticed that when I dealt battle goals to a party that actually had cards, Red's battle goals would be dealt to White. As far as I can tell, this is because at the angle it's dealing the battle goals, if Red has enough cards the battle goal cards pass through the corner of White's hand zone, and get sucked in. Why this now happens is beyond me, but I did find a workaround, which was to move the battle goal deck before dealing and then put it back. I changed the anonymous wait function that deals to this:

Wait.time(
function()
local originalPosition = battleGoals.getPosition()
battleGoals.setPosition({0, 20, 0})
for _, color in pairs(playerCount) do
battleGoals.deal(2, color)
end
battleGoals.setPosition(originalPosition)
end,
3)
Kijan  [developer] Jan 31, 2021 @ 9:53am 
i will check. yeah they changed zones a lot in this update
ciqss Jan 31, 2021 @ 5:36pm 
We're having an issue in an ongoing game after the v13.0 TTS update. Looks like something other people have experienced before, but seems related to the update specifically somehow. When we try to start a new scenario, we get this error:

error in script (Global) function <spawnerClicked>: chunk_3:(945,9-69): attempt to index a nil value <6>

Any help or resolution steps would be appreciated!

P.S. Thanks for all the great work with the mod, we've had a lot of fun with it so far
Last edited by ciqss; Jan 31, 2021 @ 5:36pm
W1nFr1ed Jan 31, 2021 @ 11:41pm 
Hi guys within our yesterdays session we had some small issues which we didn´t have before. After we started a new mission, for all players the coins were like 300 - 400% of the original size and overlaping the whole entry map fields. Only the admin didnt see this issue, after a reconnect all 3 palyers were fine for this. Only for me was another small issue after the reconnect. All my hand cards were flipped and i had to flip with "F" each of it manually. But those are just small issues, all the rest worked good! Thanks
Kijan  [developer] Feb 1, 2021 @ 9:54am 
@ciqss
are you sure you have the newest version and nothing relevant stuff copie over from another game?
is the setup correct with playermats etc?

@W1nFr1ed
this is a sync issue, maybe bad connection or slow internet.
flipped cards maybe someone did this while you are reconnecting ^^
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