Tabletop Simulator

Tabletop Simulator

Gloomhaven - Fantasy Setup (Scripted UI)
Scripting Question
First Off, You guys are amazing and thank so you so much for making this possible! I have started to learn to script a bit to add changes to the maps we play. We started to use the random dungeons for monthly events when not in session, but I wanted to know if its possible to scrpt in custom maps the same way the game does?

For example, I want to learn how to open a door to a hidden room and it spawns the tile, monster and monster stats/cards. However, I don't know where to start. If you could point me in any directions to start to learn to do this, it would be helpful.

I experimented with just saving the objects together as one piece, but I am not sure if I can spawn in a saved object in its entirety. If there are any resources, I would be greatly appreciative!
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Showing 1-1 of 1 comments
Kijan  [developer] Sep 4, 2020 @ 8:21am 
if you look intop the script of the object "Full Setup ..." there you will see a table. you could add to the table. for that you would have to check the system the table is build. then you have to build the scenario and fill out the table as you see the other tables do. then the script could work with your map. but you have to check the table and how it is done. and you have to make a trigger for them ;)
you dont need to script each door seperately if you do the table correct
Last edited by Kijan; Sep 4, 2020 @ 8:21am
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Showing 1-1 of 1 comments
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