Tabletop Simulator

Tabletop Simulator

Gloomhaven - Fantasy Setup (Scripted UI)
Kaze Kitsune Sep 24, 2020 @ 11:59pm
Script Help: Monster Status Effect Table
So I want to use a custom class and it has a new status effect called "Chill". I have the tokens for it, but I am having trouble adjusting the script to allow me to place the tokens on the monster standees (Like with Muddle and other effects).

I was able to change the code on one standee and got it working, but it only works on that single standee and not on any other ones I summon / pull from the standee pile.

I see the monster stat table, but I don't see anywhere I could add the script in order to allow all monsters to have that ability (to accept the Chill Status effect) without having to do them manually on each monster summoned.

I have updated the (UI) Custom Assets with the Effect Panel ID for Chill Effect, Updated a Custom Asset with the Icon, Updated the Immunities Panel with the Icon and updated the button with the icon.

However when I spawn the monster, I need a way to spawn it in with the updated statnames automatically, instead of changing every UI on each standee manually.

Like I said when I update the script on the standee itself it works, but where to add it in so that when I spawn a monster, it already has the code attached to the newly spawned monsters?

Bonus Question - Anyway to allow multiple status effects to stack (Example Chill Effect x2)
Last edited by Kaze Kitsune; Sep 25, 2020 @ 6:05am
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Kijan  [developer] Sep 25, 2020 @ 9:55am 
for new status effects you have to change the standees in the infi bags which are hidden.
the easiest way for you would be to change one standee and check the script change in the json save file and replace it to all that have the same code in the save file.
i hope you understood what i mean^^

bonus answer
no not how it is coded atm. for that you would have to change a bit more.
Kaze Kitsune Sep 25, 2020 @ 6:21pm 
Found it! Thanks!
Last edited by Kaze Kitsune; Sep 25, 2020 @ 7:40pm
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