Tabletop Simulator

Tabletop Simulator

Gloomhaven - Fantasy Setup (Scripted UI)
Replacing 3d models
Good evening, all. I've got a handful of 3d obstacle models that I'd like to use instead of the ones currently in the mod. Would love it if I could just edit a few resource lines so that the automated scenario setup uses those instead. Can anyone point me in the right direction?
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Showing 1-4 of 4 comments
Kijan  [developer] Aug 14, 2020 @ 10:06am 
they are not in the script they are on objects that are in hidden bags.
the easiest way would be to load the ones that are in the game and check the link of the object files. then search for them in your save file and replace with a text editor
themeatsweats Aug 16, 2020 @ 9:24am 
Thanks for the response. Editing the URLs/size/color/materials is easy enough, but adjusting rot/pos (and lock status) for the models doesn't seem to have any effect. Are those being set by the scenario somewhere? If so, where can I find those values?
tAfkaA Aug 17, 2020 @ 5:48am 
if you have the models as files, you could first edit them with 3rd party software (eg Blender) which is quiet easy and then edit the objects in the TTS
Kijan  [developer] Aug 29, 2020 @ 12:44am 
yeah rotation and position are set in the script on the object where all informations for the scripts are.
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Showing 1-4 of 4 comments
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