Tabletop Simulator

Tabletop Simulator

Gloomhaven - Fantasy Setup (Scripted UI)
clumbodrangus Jul 12, 2018 @ 10:58am
Tips/Tricks/Hints/Helpful-How-to's
Just making this forum for people to post any useful tips or things that some people don't know about this mod to make gameplay/tracking easier.

Quick question: Does anyone know how we can track enhancements on cards?
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Showing 1-15 of 41 comments
Zxurian Jul 12, 2018 @ 4:36pm 
You can use the decal button (bottom button of TTS interface on left) to physically place the enhancement onto the actual card. All of the enhancements should be preloaded as decals.
Shlongevity Jul 12, 2018 @ 5:05pm 
Your quick question is probably the most asked about feature of this mod, so it's a great start to this thread! On your screen in TTS (NOT anywhere on the board), there are a bunch of tools on the left side. The bottom one is a little stamp tool called Decal, and when you open that you'll find all the enhancement stickers that come with the actual game, as well as a few extra. Once you select one of those stickers, all you have to do is stick it to whichever card you'd like to enhance, and that's it.

Now, if a card with a decal is in a deck, it may look like it has lost the enhancement, but when you hold Alt to get a closer look, it should still be there. And shuffling it in a deck seems to mess with it a little bit, but as long as you draw the card face up from a deck, it should bring the enhancement back.

If you would rather not risk losing the enhancements, you can modify the JPG file of the deck the card comes from in MS Paint or whatever, and then import that modified image into TTS as a deck and replace the unenhanced card with the enhanced one, being sure to rename it to exactly what the old card was. It is a much more involved process and is probably unnecessary, but it is an option.
CW Jul 14, 2018 @ 4:54pm 
-Click the HP bar of a monster to turn it basic/elite or change it's max HP
-Drag Condition Tokens (Poison, Muddle, etc) on top of monster tokens. It will add to their HP bar. Click icon to remove it.
-Round Counter Settings in Notepad option in top bar
-Additional backups behind the rulebook
-Instead of deleting Road and City Event cards, set them near the top of the board in case you want to reference them later.
-Backup your game between missions using a free companion app in case of mod or TTS updates
-Left click to remove stickers from the Campaign map
-Use CTRL + 1, 2, 3, 4, etc to save camera angles (card play area, map area, character area, monster area left, monster area right, etc). You can use SHIFT + 1, 2, 3, 4 to return to frequent camera angles quickly. (Turns start at Camera #0)
-Some maps in Gloomhaven are vertical hexes and some are horizontal. Use will see this immeditely in scenario 1 vs 2. You can toggle horizontal or vertical hex reading in the native TTS settings
Last edited by CW; Jul 14, 2018 @ 4:54pm
clumbodrangus Jul 17, 2018 @ 3:33pm 
Thank you CW!
Quvano Jul 17, 2018 @ 7:13pm 
Steps to upgrade a save game to latest mod version. This assumes these specific objects and card's haven't been altered between your game version and the latest version. If they have, just replace the card or whatever with the object from latest version of the mod.

* Load your current game

* Make a note or take a screen shot of the current prosperity track on the world map and all checked off scenarios as the check marks won't be copied over

* Unlock the World Map and Delete it (will allow you to select stickers)

* Save the following objects one at a time (rename if needed):
- Each Player's ability cards, items, modifier cards and character sheet (be sure to grab all the unlocked and locked cards as well). You should be able to save all as one "object" if you place them near each other and use drag select.
- Party Sheet
- Shop Offer Deck
- Any Item decks that you have modified in your game (or just all of them)
- Active Road Event Deck
- Discarded Road Deck (if you didn't just delete them when you drew them)
- Active City Event Deck
- Discarded City Event Deck (if you didn't just delete them when you drew them)
- City Events 31-61 Deck
- Road Events 31-61 Deck
- Personal Quests Deck
- Location Crate (bottom right of World Map)
- Location Stickers placed on the Map (ALT + Drag Box to multiselect, will need the World Map deleted for this)
- Global Achievement Stickers (ALT + Drag Box to multiselect, will need the World Map deleted for this)
- Treasure Index Deck (if removed from Unlockable Contents Chest)
- Unlocked Treasure Cards drawn from the Index Deck

* Start a new game from the latest Mod version

* Delete the following items:
- Character Setup Tiles for any saved characters
- Party Sheet
- Shop Offer Deck
- Any Item decks you modified in your game
- All City and Road Event Decks
- Personal Quests Deck
- Location Crate

* Spawn each of your saved objects using the Objects -> Saved Objects menu. They will respawn in their prior locations

* Set the prosperity track and checked off scenarios on the world map
Last edited by Quvano; Jun 2, 2019 @ 11:12am
Kijan  [developer] Jul 17, 2018 @ 10:37pm 
@AlexF if you save the map sticker then you could also delete the new location crate and load the old one, then it should also work i think... but first delete then paste the old one because of GUIDs
Quvano Jul 17, 2018 @ 11:00pm 
I thought I tried that but I got script errors when interacting with the map. It's possible I did it incorrectly though. I'll try it again.

Edit: Yeah that worked. I'm not sure what I did different the first time. I'll update the steps. Thanks.
Last edited by Quvano; Jul 17, 2018 @ 11:17pm
b0sc02 Jul 18, 2018 @ 7:57am 
A couple questions:

Is it safest to disable auto-updates to avoid save game incompatibility once you start a campaign? I saw the post above about converting saved games but I would rather only do that once every few updates or after a major update (like the recent scripting one (which is amazing btw, TY)).

How do you tell the game that you've defeated all of the enemies of a certain type?

Thanks!
Quvano Jul 18, 2018 @ 9:23am 
As I understand it, the auto update will only alter the mod's default game used to create new games. None of your existing saves are changed, including the autosave.

Edit: We should probably keep this thread to just the tips and tricks and post questions in the comments section.
Last edited by Quvano; Jul 18, 2018 @ 9:26am
Kijan  [developer] Jul 18, 2018 @ 10:59am 
yeah you are right AlexF the update will not change your save file
it is only for new games
Shlongevity Jul 18, 2018 @ 12:51pm 
However, if TTS were to update and break something, then even old saves would be affected. So a good tip might be to disable TTS auto-updates, and tell whoever you plan to play with to do the same, that way you should be able to play until the amazing mod developers can fix any issues that have arrived. At which point you would have to transfer to the most recent mod version if you wanted to use whatever new features TTS has.
Pareod Aug 9, 2018 @ 2:03pm 
Hey, I see that there are instructions for how to upgrade a save above, but there is also an upgrade save button and bag in the mod now. Are the instructions above outdated?
Kijan  [developer] Aug 9, 2018 @ 2:25pm 
yeah they are from before it. it depends on when you started your save
Pareod Aug 9, 2018 @ 2:30pm 
Originally posted by Kijan:
yeah they are from before it. it depends on when you started your save
Okay, I am new to the mod, so how does the button work and what do I do with the stuff in the bag? Are there patch notes somewhere?
Kijan  [developer] Aug 9, 2018 @ 2:37pm 
if you start fresh you dont need to do anything. delete the bag and start explore the mod itself ;)
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