Tabletop Simulator

Tabletop Simulator

Gloomhaven - Fantasy Setup (Scripted UI)
Changing standee stat display for monster levels not matching scenario level
Is there a way to adjust the monster standee stat display in cases where the monster's level doesn't match the scenario's level? I know I can fix the max hp by clicking on the health bar, but there doesn't seem to be anything similar to either adjust level as a whole or the individual move/attack/range display.

Scenarios this applies to (possibly not a complete list?): 28, 57, 58, 67
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Showing 1-4 of 4 comments
demoss May 2, 2020 @ 9:51am 
Unlock the card and rotate/flip as needed?
Storm Vision May 2, 2020 @ 11:44am 
Originally posted by demoss:
Unlock the card and rotate/flip as needed?

That doesn't seem to affect the display on the standee itself; see for example https://steamcommunity.com/sharedfiles/filedetails/?id=2082203568 .
Kijan  [developer] May 2, 2020 @ 10:41pm 
try to spawn a new monster with the monster setup not by pulling out of the bag, then it should be at the level you select in the monster setup, it could happen if you spawn a new monster that the first one is not the selected level but all further monster with the monster spawner are the level you selected
Storm Vision May 3, 2020 @ 12:33pm 
Ah, yep, that works. Looks like the other caveat is switching a standee from normal to elite or vice versa will cause it to recalculate with scenario level stats, but of course there's no reason to do that when I'm spawning standees via game setup anyway.

Thank you!
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Showing 1-4 of 4 comments
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