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A very quick glance looks like the bag with the battlegoals is GUID 0fcaf1.
Actually, you can find the deck pretty quickly searching inside the json object of the mod for "Battle Goals".
I did NOT know there was a .json file. After looking through that it looks like maybe there isn't an actual object of battlegoal cards in the game, and that when you press the "get battle goals" button, it's creating a deck purely through scripting and not actually pulling it from an object. Does that sounds accurate?
I'd suggest poking around your Workshop folder using an IDE (Atom is recommended for this game by Berserk, but not necessary). You should see any mods you have as strings of numbers with paired json and png files. I'd make a copy of this mod's json file and rename it so you don't have to unsub and resub or verify your game files to fix any tinkering you do.
Open up the json file copy you made with your program of choice.
The GUID 0fcaf1 is a bag containing a custom deck named "Battle Goals" (GUID 6aa524). You can see the cards inside that deck in the code. One of the elements of the deck is called "DeckIDs", listing out all the CardIDs found in the deck. These are the same "CardID"s you see as elements on the individual cards. The cards of course also have their own GUIDs and descriptive elements. You can likewise open the saved object of your combined battlegoals deck under the "Saves" and "Saved Objects" folders on your pc and use that chunk of code describing the deck. If you replace the deck in the main mod with that one, you'll change what actually spawns inside this bag.
Kijan, are you saying it IS an actual item? Can you tell me how to make it accessable?
There's a Workshop mod that let's you get these already, no need to do anything special like was done in this thread. You just subscribe to the mod, open it like any other Workshop mod, and select and Save Object the deck. Then you can spawn the deck anytime you want.
This thread is mostly how to change the base mod's invisible bag to have these battle goals built in, which you don't really need to do. You would also have to do this change every single time the mod updates, so I recommend sticking to using Saved Objects.