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you can rotate it via Q and E but that would mean all altzooms are rotated.
the stats card should match the level on the party sheet. i am not sure what you mean that it is not. maybe send a screenshot and check if the party sheet level is the same as the monster sheet rotation
I've made a short video to hopefully explain what is wrong.
For some reason doesn't have my commentary. But basically as you can see. When the monsters are added in the monsters are spawned as level 2 as they should be but the moster tile is set and locked at level 3.
there is probably a line on the scripts object like this
sl = sl + 1
this you can delete then it should be good
if partySheet ~= nil then
sl = tonumber(partySheet.UI.getAttribute("scenarioLevel", "Text"))
sl = sl + 1
local stats = getObjectFromGUID("6c1b20").getTable("stats")[params.monsterName][sl + 1]
if stats.normal == nil then boss = true end
end
if monster ~= nil then
if not figureBag and pos ~= nil then
local statSheetHeight = 0.1
getObjectFromGUID("f01091").takeObject({
position = pos,
rotation = {0.00, 180.00, 0.00},
smooth = true
}).lock()
local brownBag = monster.takeObject({
position = {pos[1], pos[2], - 27},
smooth = true
})
for _, obj in pairs(brownBag.getObjects()) do
if obj.name == "Boss" then
boss = true
end
end
local rotationStatSheet = {monsters[params.monsterName].rotationStatSheet[1], monsters[params.monsterName].rotationStatSheet[2], monsters[params.monsterName].rotationStatSheet[3]}
if sl ~= nil then
if not boss then
if sl > 3 then
if rotationStatSheet[2] > 180 then statSheetHeight = 0.23 end
if rotationStatSheet[3] > 90 then
rotationStatSheet[3] = 0
statSheetHeight = 0.23
else
rotationStatSheet[3] = 180
end
else
if rotationStatSheet[2] < 181 then statSheetHeight = 0.23 end
if rotationStatSheet[3] > 90 then
statSheetHeight = 0.1
end
end
rotationStatSheet[2] = rotationStatSheet[2] - (sl % 4) * 90
if params.monsterName == "Living Corpse" and rotationStatSheet[3] > 90 then
rotationStatSheet[2] = 270 - (sl % 4) * 90
end
else
rotationStatSheet[2] = rotationStatSheet[2] - (sl % 4) * 90
if sl > 3 then
statSheetHeight = 0.23
rotationStatSheet[3] = 180
end
end
if params.monsterName == "City Archer" or params.monsterName == "Living Corpse" or params.monsterName:find("Commander") then
if statSheetHeight == 0.23 then
statSheetHeight = 0.1
else
statSheetHeight = 0.23
end
end
end
however deleting it doesn't do anything is there another line of code I need to edit perhaps?
Legend!
you can copy the decks that are changed, for example road, city and treasure deck and delete them in the new file and paste them.
if you copy an item and load a fresh save without going to the menu you can paste it in the new one.
for easy copy more then one object you can put them in a bag if you want. bags can be spawned with the build in TTS options at the top