Tabletop Simulator

Tabletop Simulator

Gloomhaven - Fantasy Setup (Scripted UI)
A few questions arisen from after playing 6 scenarios.
First of excellent work on the mod and your hard work. Just wanted to let you know played 2 scenarios last night and didn't have an initiative errors. (we had one but I think that was our error and we just redid it and it worked perfectly)

I have a couple of questions, I've tried looking on FAQ and in the discussions but not seen anything.

1. Traps - Is there a way that we are supposed to interact with traps with our figures? or is it a case of manually deducting the health and deleting the locked in tile. The later is fine but I found out about the coin pick up and drop function today and wondered if there was automation for traps as well.

2. When opening doors I've noticed it doesn't draw cards for monsters. Again we've been doing it manually and makes sense to be manaul so you don't draw over cards already in play. Just making sure we are doing it right.

3. Tile layourt glitch. Yesterday when we opened a door the tile was rotated the wrong way for someone in our party. It was fine for the rest. He logged off and on again and it fixed it.

https://media.discordapp.net/attachments/710604930699886723/713121597707386900/unknown.png?width=1024&height=677

Is this a common bug at least we have a fix.

Keep up the great work!
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Kijan  [vývojář] 22. kvě. 2020 v 1.38 
1 and 2 you are correct, manually is the way to go ;)
3 yeah there seem to be a sync/timing issue some times. i am not sure why this happen. the host can unlock and lock the tile, that should fix. if not use the gizmo tool to slightly move the tile then it sync well to the other player... i am trying to figure out what to do but i think it is if to many things happen at the same time... if i ever figure out a way to get rid of it i will ;)
In regards to #3 I have noticed this impacts my high latency players more often.
there's a coin pick up /drop function?
Yeah if your figurine is on top of a coin and you click it's name in the top left initiative to track end turn it will collect the coin and put it on the player mat. Which will automatically add when you click win lose scenario.
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