Tabletop Simulator

Tabletop Simulator

Gloomhaven - Fantasy Setup (Scripted UI)
divisortheory Mar 27, 2020 @ 10:29am
Several Feature Requests
Couple of feature requests:

1. Shield and Retaliate trackers that can be dropped on top of monster (or player) heads. It's very difficult to remember which enemies / players have shield / retaliate at any given time, especially since it often persists after the card that gave it to them disappears from the board, or only applies to a subset of enemies. This is probably my biggest pain point atm.

2. Scripting the monster attack card calculations. If you know a monster's base stats (written on their stat sheet) and you know a monster's action (the card they drew), you can add these all together and display the effective attack/range/move/shield for an enemy on a given round. You could do something like print this over the enemy's head, for example:

Move 2
Attack 3
Range 4
Target 2

and this could take into account a monster's elite status as well so that each standee gets the correct information printed above its head. Currently one of the biggest time sinks is figuring out, for each enemy, what exactly they're going to do. This is made worse by the fact that you have to keep switching the camera around to go back and forth between the enemy's card, your attack card, and the map.

Another idea is to put a little "Receive Attack" or "Perform Attack" button above the monster's standee on the board. When you click it, a little window pops up and allows you to enter Base Damage, Modifier Card Value, Pierce and the game will automatically take into account Shield, Poison, etc to calculate the damage that the enemy receives. Similarly for when the enemy attacks, pressing the "Perform Attack" button would also pop up a window that lets you enter relevant parameters.

3. An "End Scenario (Failure)" and "End Scenario (Success)" button. It basically automatically updates Loot and Exp on each character's sheet, cleans up the Player Mat and returns all cards to hand, puts all summon trackers back into the summon bag, etc.

I understand these are not exactly straightforward features, but I think they would more than payoff long term in how much they would reduce scenario time.
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Showing 1-2 of 2 comments
Nick Apr 10, 2020 @ 2:32pm 
Big 2nd on request #2. Here's an example web app showing monster cards showing base stats + modifiers
https://jacob-keller.github.io/gloomycompanion/
Would be super cool to get something like this in the game.
Kijan  [developer] Apr 11, 2020 @ 3:03am 
1) we dont know if we do that.
2) we did things like we want to, there are the base stats on the monster and the attack card is in the initiative interface.
3)we may be do this.. but dont expect it in the next days
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Showing 1-2 of 2 comments
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