Tabletop Simulator

Tabletop Simulator

Gloomhaven - Fantasy Setup (Scripted UI)
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Updating your save to the latest version of the mod
I wanted to share the method I used to change my game save from an older version of the mod to the latest. This procedure was mostly explained by Commando5551 first, I'm just offering a tidy step-by-step summary. Also, be sure to check Matt Smith's video linked in the main page of this mod if you want to learn more about it.

1. Load your old save and make sure everything is tidy (bring back shop in a stack if it was laid out and remove players to repack characters).
OPTIONALLY: If you don't want to repack characters, you don't have to, just select everything in the character area, save a "Characters" object and delete what is selected before proceeding (there is a limit to what you can select at once).
2. Select EVERYTHING with a big rectangle selection and then Ctrl + click everything that is missing from the selection. This includes the game boxes, party sheet and even the map (the map saves with prosperity and Xs for completed and locked scenarios).
3. Right click on anything you selected (such as the main box) and "Save Object", give it a meaningful name.
4. Delete the map
5. Select every sticker on the map by CTRL + clicking, right click on any one of them and save a "Stickers" object.
6. Load the latest version of the mod.
7. Delete everything that you will be bringing from your old save. You will need to unlock what is locked to delete it.
8. Go to your "Saved Objects", click the 3 dots in the corner of your objects and click spawn. Do NOT just click the objects or they will spawn in the wrong location.

The only thing I don't like with that last part is that the first time you click a scenario number on the map, it will spawn a sticker even if there's already one. This will not cause any problem and they will not accumulate if you change versions like this many times. The bottom-left and global achievements stickers work as if you were still in your original save.

Hope it helps!
Senast ändrad av Door Opener; 12 apr, 2020 @ 9:12
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Hi Selcouth,

can't text you in steam without us being friends. But I just want to say thank you so much for updating the 5p variant! Some good friends and I appreciate it and really love to play the 5p version! We hope you are willing to keep it updated, otherwise thank you so much again for the work you've already done!
I wonder if it would be possible to make a object (say a floppy disk) that would have a save/load (state) button on it. This object could contain a complete save state for all the stickers, prosperity, player sheet and possibly character upgrades. Then upgrading to a newer version could only require copying the save object and possibly some stuff that can't be saved this way. Just click save, load a new version, then click load.

I may look into trying to code up the idea my self, since I am pretty good on the LUA side. But I am surprised the devs haven't thought of something like this already. Or maybe they have and I'm just not aware of it.
Sebästschjin 8 jul, 2020 @ 11:58 
Seferan and I are currently working on exactly that kind of script. :-) Will be ready for a first version soon, so stay tuned. ;-)
Senast ändrad av Sebästschjin; 8 jul, 2020 @ 12:28
Sebästschjin 12 jul, 2020 @ 5:51 
As promised, there's now a new mod that aims to simplify the whole process of updating the mod version. Checkout https://steamcommunity.com/sharedfiles/filedetails/?id=2163619993.

It basically creates an abstract save file that only contains information about Gloomhaven, nothing about TTS. Loading such a save file with this new mod will auto setup everything that was in the previous save. So basically it's just a handful of button clicks to update the mod version. :-)
AHTF´184 13 jul, 2020 @ 23:22 
Ursprungligen skrivet av Sebästschjin:
As promised, there's now a new mod that aims to simplify the whole process of updating the mod version. Checkout https://steamcommunity.com/sharedfiles/filedetails/?id=2163619993.

It basically creates an abstract save file that only contains information about Gloomhaven, nothing about TTS. Loading such a save file with this new mod will auto setup everything that was in the previous save. So basically it's just a handful of button clicks to update the mod version. :-)

Nice work, will check it out next time we need to update!
shawazi5 15 jul, 2020 @ 19:54 
I'm a little confused. It says select EVERYTHING and save it as an object, and then delete the map. But then it says select stickers... but stickers would be a subset of everything?
I used the new Gloomhaven Campaign Manager to move everything over to this and it worked pretty well, except that it doesn't handle the characters themselves or the party sheet since it doesn't take the 5th player into account. Also the cards had some issues, but not sure if that has anything to do with the five player mod. But those are the easy things to copy over. This five player version works really well! An important tip though. Do Not Move the 5th player Play Area! The controls are tied to the table, not the black play area. If you move the black play area, the controls will not move along with it and you will likely not be able to get them to line up again so you'd need to redo the whole thing! Also a request to selcouth. Any chance you could also support the 5th player scaling? For example, we're following the variant where you scale up the scenario by increasing the difficulty by one (but not for treasure and xp) and you add an elite monster to every room. I suppose the latter would be a lot of work but that's easy enough to do manually. It'd be nice if we didn't have to refigure the gold and xp after hitting the won button.
Selcouth 23 feb, 2021 @ 16:34 
This is an updated version of the 5 player variant, current as of 2021-02-22. Let me know if you have any problems.

The data migration from old versions is pretty much the same as before.

https://drive.google.com/file/d/1lYgqkbwKLAXGX4TRchmc0O65ZmMHbq9D/view?usp=sharing
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