Tabletop Simulator

Tabletop Simulator

Gloomhaven - Fantasy Setup (Scripted UI)
 This topic has been pinned, so it's probably important
Door Opener Apr 2, 2020 @ 11:20pm
Updating your save to the latest version of the mod
I wanted to share the method I used to change my game save from an older version of the mod to the latest. This procedure was mostly explained by Commando5551 first, I'm just offering a tidy step-by-step summary. Also, be sure to check Matt Smith's video linked in the main page of this mod if you want to learn more about it.

1. Load your old save and make sure everything is tidy (bring back shop in a stack if it was laid out and remove players to repack characters).
OPTIONALLY: If you don't want to repack characters, you don't have to, just select everything in the character area, save a "Characters" object and delete what is selected before proceeding (there is a limit to what you can select at once).
2. Select EVERYTHING with a big rectangle selection and then Ctrl + click everything that is missing from the selection. This includes the game boxes, party sheet and even the map (the map saves with prosperity and Xs for completed and locked scenarios).
3. Right click on anything you selected (such as the main box) and "Save Object", give it a meaningful name.
4. Delete the map
5. Select every sticker on the map by CTRL + clicking, right click on any one of them and save a "Stickers" object.
6. Load the latest version of the mod.
7. Delete everything that you will be bringing from your old save. You will need to unlock what is locked to delete it.
8. Go to your "Saved Objects", click the 3 dots in the corner of your objects and click spawn. Do NOT just click the objects or they will spawn in the wrong location.

The only thing I don't like with that last part is that the first time you click a scenario number on the map, it will spawn a sticker even if there's already one. This will not cause any problem and they will not accumulate if you change versions like this many times. The bottom-left and global achievements stickers work as if you were still in your original save.

Hope it helps!
Last edited by Door Opener; Apr 12, 2020 @ 9:12am
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Showing 46-60 of 68 comments
dojii54 May 5, 2020 @ 12:20pm 
I am using Smeeth's approach to updating our game, as opposed to using additive load. Is there a difference using different store / road / city / personal quest cards between updates? Are there unseen scripts tied to these that affect the built -in? In other words, do i need to manually update the store and items in our hands with each new mod that comes out?
Ginopinoshow May 8, 2020 @ 9:19am 
Dojii54, I've done the update about a week ago and so far I had no problem with any of those decks. I did have problems with the treasures deck, so I had to manually update it, but I am not sure if it was my fault or the porting.
pakoito May 8, 2020 @ 12:50pm 
It's taken me a couple of hours to update and I'm not on the latest version of the game.

The characters from the Frosthaven mod don't have their Character Sheets updated. You can make do by renaming your character sheet and using another character's to track levels and gold.
johnantiphon May 17, 2020 @ 7:40pm 
Really should be a better way to do this... I’m looking at you TTS Devs...
Last edited by johnantiphon; May 17, 2020 @ 7:40pm
Turric4n May 25, 2020 @ 1:31am 
I am confused.. where do you see the current version of the mod?
Door Opener May 28, 2020 @ 11:27am 
Originally posted by Turric4n:
I am confused.. where do you see the current version of the mod?
You don't but there's "Change Notes" section in here so you can compare / check the date of the last update.
Lord Byron Jun 15, 2020 @ 4:47pm 
Hey Mr. Door Opener.

Some of the objects we copy over have scripts on them right? Is there a chance of overwriting the new version of these scripts by copying the old objects over?

Thanks for your help
Vaedin Jun 15, 2020 @ 7:52pm 
It's not so much a problem of things getting overwritten. It's that you end up with multiple objects that have the same names and internal IDs. And also you may have older objects with broken scripts that are still trying to run when certain events happen.

The best advice I can give is to never save and copy an object with a script from your saved game into a fresh copy of the mod. It should be safe to save your ability cards, your attack modifier cards, your item cards, the city event cards, and the road event cards and load them into a fresh game. Everything else you should track outside the game because you never know when an update to TTS may break the mod and prevent you from easily loading your save or continuing the game. Use paper and pencil, make a google sheet, do a google search to find websites and apps made for this purpose. But don't put all your eggs in one basket and assume the mod will never have an issue. The authors are doing a great job keeping it running and improving it as they can, but they can't prevent an update to Tabletop Simulator itself from causing issues down the road.
Selcouth Jun 16, 2020 @ 1:34pm 
Thanks to Ironslacker's original work and the edits/updates by Ben and Crobner I have reverse engineered a 5P variant that is up to date with the May 20 release. I created a new 5th player Attack Modifier deck and all of the scripting works. I took detailed notes on the changes I applied from the base 4P version so I can get back to this point with relative ease in the future. I'll post the notes here when I've cleaned them up. For now, here is a 5P clean game with the May 20 release updates. https://drive.google.com/file/d/14ZMEZXshxX5CGj449kmWTn0Z5sgYHMBg/view?usp=sharing
SpaceNinjas Jun 22, 2020 @ 4:11pm 
Originally posted by Selcouth:
Thanks to Ironslacker's original work and the edits/updates by Ben and Crobner I have reverse engineered a 5P variant that is up to date with the May 20 release. I created a new 5th player Attack Modifier deck and all of the scripting works. I took detailed notes on the changes I applied from the base 4P version so I can get back to this point with relative ease in the future. I'll post the notes here when I've cleaned them up. For now, here is a 5P clean game with the May 20 release updates. https://drive.google.com/file/d/14ZMEZXshxX5CGj449kmWTn0Z5sgYHMBg/view?usp=sharing

Hi Selcouth! Thanks for maintaining this mod! We have a group that picked up a 5th player when someone went away for a few months and then came back... We're playing through the Forgotten Circles campaign right now and I'm eager to update to the new TTS module and get the recent Diviner improvements. Hope you'll get a minute to update again soon.
Selcouth Jun 23, 2020 @ 4:10pm 
Updated 5P variant with the June 21 updates included. I have not spent much time testing this so let me know if you see an issue.
https://drive.google.com/file/d/1R75eBkJP0v2xa8Gn05ASpvgo3bAEka83/view?usp=sharing


These are my notes for migrating to an updated version. These work as of the June 21 update but as things progress they may need some tweaking. Feel free to point out any issues. https://drive.google.com/file/d/1AscQWIKK1JYnIXlkNG31Bg774pivrH-w/view?usp=sharing
Last edited by Selcouth; Jun 23, 2020 @ 5:55pm
maxtheman Jun 25, 2020 @ 10:42am 
Important Note!
Leave your Modifier Deck & Character Sheet behind in the old Mod. Pulling this out in the updated Mod can make some funky stuff happen.
Selcouth Jun 30, 2020 @ 5:53pm 
This is a small update to fix an issue I found with the Add/Remove player button for the center player (player 3). If you want to fix it yourself in your saved version open the json save file and find the LuaScript section within the Remove Player custom token. All five of those LuaScript sections should match but one is different. Replace it with the content of one of the other sections and you should be good.

Everything else is still the June 21 version. I'll try to get a full update out in the next week.

https://drive.google.com/file/d/1eQDL9c3CkwsPdULD07c7c3JwgJA5X4EK/view?usp=sharing
flightmaster101 Jul 1, 2020 @ 11:55am 
Is anyone else having problems with player mats disappearing when unpacking on characters 2 and 3?
flightmaster101 Jul 2, 2020 @ 1:35pm 
Originally posted by flightmaster101:
Is anyone else having problems with player mats disappearing when unpacking on characters 2 and 3?
I think I've figured out a work around. Its kinda jankey, but if you put the boxes on top of the playmat area before you hit add player it seems to work ok.
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