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Sorry I can't help you. I didn't try it before the wooden box disappeared, let alone the weather and table.
Awesome! Turns out I have to update my game so I'll test it and change the original post.
Finally got around to do it, sorry for the delay. It works like a charm!
a) determine the version of my locally installed Mod?
b) decide if it´s worth a try? LIke mayor/minor updates.
Followup-questions
a) if i already playing a 3-swords-char i just copy the solo-scenario and -item?
b) for the community-scenarios i just copy that bag into "my gaming box"
Unfortunately, you can't as far as I know. You can read the Change Notes to see if there are new functionalities that you deem worth.
a) Not sure I follow you, you might have just spoiled me XD
b) Yes
a) not sure what you mean but yeah you can do a solo scenario for each class you have and prosp level 3 and at least 2 retired chars ;)
Let me try again .... It wasnt about how to do a solo-scenario ;)
More about the update of my mod.
Followed the video-howto and saved my gloomhaven-box. And then checked the "new box" by expanding the mod and recognized there was no solo-scenario for that class before.
So i just kept my characterbox and only add the two new items from the new gloomhavenbox?
Same, was able to fix some but not the initiative tracker and standee health for the 5th player, but an update for 5th player would be wonderful. Thank you for this amazing mod!
In the mean time, I'm just going to occupy my party's 5th slot so that I know never to delete it.
Could you maybe briefly detail some of the steps you took to re-create the 5th player slot? I tried copying over the player sheet, fifth player mat, and fifth player initiative tracker from the 5th Player Variant and spawning them into the new version, then I created new "hands" for the fifth player. I realize I likely am not carrying the scripting over and I didn't even think of re-creating an attack mod deck for the fifth player. Thanks for any help!
-adjust hand area positions and script area positions, add hand area for 5th player and script zone like the other colors
--for global file:
line 113 in function reveal() add:
, "Purple"
line 176, change for loop iterations from 4 to 5
line 1041, change deal to:
battleGoals.deal(1, color)
also after the next end (after the for loop) add:
battleGoals.deal(1, "Purple")
update all the location sets for each color at the bottom of global script for each player/color,
also create a new set for purple here and populate with values including new script zone created above and purple's color: 0.627, 0.125, 0.941
--for scripts file:
update lines 6-11 (called casts), replace exactly with the following from Ironslacker's:
Casts = {
P1 = {-48, 1.88, -44.58},
P2 = {-24, 1.88, -44.59},
P3 = {0, 1.88, -44.58},
P4 = {24, 1.88, -44.59},
P5 = {48, 1.88, -44.58}
}
line 26, add exactly to cardPositions:
, P5 = {
{63.18, 1.82, -38.62}, {66.36, 1.82, -38.65}
}
line 240 replace with this (use new zone GUID for purple created above and spawn 5th player deck from Ironslacker's mod to reference for purple's modDeck):
function playerCheck(x)
local player, num, zone, modDeck
if x < - 40 then
player = "Red"
num = 1
zone = "49a4e0"
modDeck = "bb85b9"
elseif x < -20 then
player = "White"
num = 2
zone = "dac936"
modDeck = "d23231"
elseif x > 40 then
player = "Purple"
num = 5
zone = "088e21"
modDeck = "546710"
elseif x > 20 then
player = "Green"
num = 4
zone = "963318"
modDeck = "20d00f"
else
player = "Blue"
num = 3
zone = "62cd94"
modDeck = "74238d"
end
return player, num, zone, modDeck
end
line 272 in function onScriptingButtonDown for array playerList add:
, Player["Purple"]
-add this line to each character sheet script that was copied from previous saves, above the add function (last function in script):
function addEx(params) add(params.name, params.amount) end
Hope this is helpful! Thank you again for such a wonderful mod :)
Sadly, this didn't work for me, but I likely screwed up the scripting. For now, I've copied the Gloomhaven box and the character tuck boxes from the most recent version over to the 5th Player Variant save. It's carried some of the new scripting over.
As a note, I manually reapplied all of my party's save data after the fact, rather than copying it over to the modified save, because my goal was to make it "fresh" and then make it available to everyone. When I get some more time to dig into where the unused attack decks live, I should be able to fix that and then make it widely available. In the mean time, if you want the kind-of-janky 5p save with the recent QoL updates, you can pull it from here: https://drive.google.com/file/d/1h0Z6_kXogcfF8Y6tdroOqtNtdb7hmNlC/view?usp=sharing
Notable bug: The 5th player attack modifier deck will need to be dropped into place after setting up your 5th player, and it needs to be moved aside before you repack that character when retiring/deleting, etc. If you don't, it will break and you'll need to clone a new attack deck and modify the scripts to account for it again.