Tabletop Simulator

Tabletop Simulator

Gloomhaven - Fantasy Setup (Scripted UI)
This topic has been locked
Watafaka  [developer] Jun 6, 2018 @ 2:15am
Bugg Reports
In order to clean up the comments section a bit, please post any bugs in this section.
< >
Showing 1-15 of 765 comments
cinoryn Jun 6, 2018 @ 4:50am 
Great work on the new update!

A couple of issues with the new Start Round system.

1.) If a monster mat has no deck of cards on it, the script will throw an error and fail. (line 160 in global script)

2.) It would be super useful to have some kind of on/off switch on the monster mats, we like to set up everything in advance(I know you're supposed to do it per-room as you reveal, but this saves a bunch of mid-game interuption set up time for us). For example, if a monster mat is "off" then start round can ignore it. Alternatively if #1 is fixed we can just move the "inactive" decks off of the mat(onto the stat sheet or something) to prevent it from drawing.
Last edited by cinoryn; Jun 6, 2018 @ 5:06am
Kijan  [developer] Jun 6, 2018 @ 5:11am 
1.) i will get a ignore for that ;)
2.) i look into it ;) at least i will bring in the 1.) so when you dont want a monster you can move the deck aside but we will find a better way ;)
Kijan  [developer] Jun 6, 2018 @ 3:15pm 
i added a catch for emtpy monster mats. and i think that will be the on off switch for the moment. Gabriel will update later this day ;)
cinoryn Jun 6, 2018 @ 6:49pm 
Thanks Kijan. If I may ask, is the fix only in the global script? I recently got done porting my old save into the new version. So if I can upgrade to the fixed one with a simple copy paste that would be great! :)

EDIT: Got it fixed, thanks again! =)
Last edited by cinoryn; Jun 7, 2018 @ 2:58am
Csonti Jun 7, 2018 @ 5:38am 
Originally posted by cinoryn:
Thanks Kijan. If I may ask, is the fix only in the global script? I recently got done porting my old save into the new version. So if I can upgrade to the fixed one with a simple copy paste that would be great! :)

EDIT: Got it fixed, thanks again! =)
Do you have an easy solution to port the old save into the new version? I'd be glad to hear one. :)
Last edited by Csonti; Jun 7, 2018 @ 5:38am
Zxurian Jun 7, 2018 @ 4:06pm 
Shader's not loading correctly
I get the following two errors when running the latest version. (Running Tabletop Simulator with DX11 Beta) https://i.imgur.com/2op6yRO.png
Shader didn't load correctly for AssetBundle material base. Assigning Standard shader. Shader didn't load correctly for AssetBundle material sphere. Assigning Standard shader.

Zxurian Jun 7, 2018 @ 4:31pm 
Dragging Mind Thief to Play Area does not populate 2+ level cards
When initially starting Gloomhaven, click Add Player. Then drag Mind Thief icon into play area. (P4 in my case). Everything sets up except the L2-L9 action cards in the lower area.
cinoryn Jun 7, 2018 @ 4:41pm 
Originally posted by Csonti:
Do you have an easy solution to port the old save into the new version? I'd be glad to hear one. :)

Unfortunately no, I pretty much just had to do everything little by little (loading old save, copy pasting stuff into new save, etc)

Here's some stuff that I did that may give you some ideas on how you'll want to approach it yourself.

Took screenshots of character sheets (xp, gold, perks, etc.)
Took screenshots of the map, achievements, prosperity, etc.
Pasted these into discord as I took them, so they would all be quickly accessible on a second monitor.

For all cards in the game you'll need to use the new ones as they appear to use their name/description for the new automated initiative tracking. So you should take note of which cards each character has in their hand / pool, as well as any enhancements. And then just create a new character with the scripted set up and apply these changes yourself.

The city/road event decks were the biggest pain to port over as I had to painstakingly go through them 1 by 1 making a list of which cards #'s were in each deck. I only did this because I wanted the new spoiler free versions. If you don't care about the new spoiler free versions then this will save you a bunch of time to skip (just copy paste your old ones over, obviously.)

For the shop I did the same thing as with city/road events. Took out any cards that characters currently owned and gave them to them. Made note of which cards had been added to the shop and re-added them.

It's tedious but definitely worth it. Good luck!
Zxurian Jun 7, 2018 @ 7:03pm 
Hitting "Draw Attack Modifier" on the battle Interface throws error
Error in Script (Global) function <drawClicked>: chunk_1:(266,2-38):attempt to index a nil value
Stephen Jun 7, 2018 @ 10:29pm 
Adding player from setup, then removing player places items in sleeve. Adding sleeve back to player mat gives errors.

Error in Script (Player Mat - Cragheart - 6ce840) function <setState>: This state id does not exist

Error calling Lua function, checkInside, in Timer: chunk_1:(130,31-33): attempt to index a nil value
Csonti Jun 7, 2018 @ 11:42pm 
Originally posted by cinoryn:
It's tedious but definitely worth it. Good luck!
Thanks for the help! (and sorry for the offtopic stuff)
Kijan  [developer] Jun 8, 2018 @ 12:31am 
Originally posted by Bendisplat Dunderbrunch:
Shader's not loading correctly
I get the following two errors when running the latest version. (Running Tabletop Simulator with DX11 Beta) https://i.imgur.com/2op6yRO.png
Shader didn't load correctly for AssetBundle material base. Assigning Standard shader. Shader didn't load correctly for AssetBundle material sphere. Assigning Standard shader.

Yeah That is normal at this time. The Orbs for Music have a bad shader build into. Just ignore ;)



Originally posted by Bendisplat Dunderbrunch:
Dragging Mind Thief to Play Area does not populate 2+ level cards
When initially starting Gloomhaven, click Add Player. Then drag Mind Thief icon into play area. (P4 in my case). Everything sets up except the L2-L9 action cards in the lower area.

Thx i will fix this in the next Update!



Originally posted by Bendisplat Dunderbrunch:
Hitting "Draw Attack Modifier" on the battle Interface throws error
Error in Script (Global) function <drawClicked>: chunk_1:(266,2-38):attempt to index a nil value

when does happen?

Originally posted by Faron:
City and Road Event Deck Backs Garbled.

Card backs are / mostly completely garbled and unreadable. Had to load in those decks from a previous version.

It is inteded. You can use the State now! They have 3 of them. State one is Blurry. State 2 reveals A and State 3 reveals B



Originally posted by Electric:
Adding player from setup, then removing player places items in sleeve. Adding sleeve back to player mat gives errors.

Error in Script (Player Mat - Cragheart - 6ce840) function <setState>: This state id does not exist

Error calling Lua function, checkInside, in Timer: chunk_1:(130,31-33): attempt to index a nil value

I will look into it thx ;)
Faron Jun 8, 2018 @ 8:24am 
Hah guess I missed that somehwere! Thanks for the response
Kijan  [developer] Jun 8, 2018 @ 11:10am 
@Electric and @Bendisplat Dunderbrunch Fixed ;)
Stephen Jun 8, 2018 @ 2:48pm 
YES thank you sir
< >
Showing 1-15 of 765 comments
Per page: 1530 50