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A couple of issues with the new Start Round system.
1.) If a monster mat has no deck of cards on it, the script will throw an error and fail. (line 160 in global script)
2.) It would be super useful to have some kind of on/off switch on the monster mats, we like to set up everything in advance(I know you're supposed to do it per-room as you reveal, but this saves a bunch of mid-game interuption set up time for us). For example, if a monster mat is "off" then start round can ignore it. Alternatively if #1 is fixed we can just move the "inactive" decks off of the mat(onto the stat sheet or something) to prevent it from drawing.
2.) i look into it ;) at least i will bring in the 1.) so when you dont want a monster you can move the deck aside but we will find a better way ;)
EDIT: Got it fixed, thanks again! =)
Unfortunately no, I pretty much just had to do everything little by little (loading old save, copy pasting stuff into new save, etc)
Here's some stuff that I did that may give you some ideas on how you'll want to approach it yourself.
Took screenshots of character sheets (xp, gold, perks, etc.)
Took screenshots of the map, achievements, prosperity, etc.
Pasted these into discord as I took them, so they would all be quickly accessible on a second monitor.
For all cards in the game you'll need to use the new ones as they appear to use their name/description for the new automated initiative tracking. So you should take note of which cards each character has in their hand / pool, as well as any enhancements. And then just create a new character with the scripted set up and apply these changes yourself.
The city/road event decks were the biggest pain to port over as I had to painstakingly go through them 1 by 1 making a list of which cards #'s were in each deck. I only did this because I wanted the new spoiler free versions. If you don't care about the new spoiler free versions then this will save you a bunch of time to skip (just copy paste your old ones over, obviously.)
For the shop I did the same thing as with city/road events. Took out any cards that characters currently owned and gave them to them. Made note of which cards had been added to the shop and re-added them.
It's tedious but definitely worth it. Good luck!
Error in Script (Player Mat - Cragheart - 6ce840) function <setState>: This state id does not exist
Error calling Lua function, checkInside, in Timer: chunk_1:(130,31-33): attempt to index a nil value
Yeah That is normal at this time. The Orbs for Music have a bad shader build into. Just ignore ;)
Thx i will fix this in the next Update!
when does happen?
It is inteded. You can use the State now! They have 3 of them. State one is Blurry. State 2 reveals A and State 3 reveals B
I will look into it thx ;)