Tabletop Simulator

Tabletop Simulator

Gloomhaven - Fantasy Setup (Scripted UI)
Punkistador May 29, 2019 @ 6:44am
Replacing the standees (and 3D models)
Are there instructions somewhere on how to replace the Standees (or the starting characters) with other 3D models? Also, is there an option for us to create our own 3D models for the other classes, and is there a particular format they need to be in?
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Showing 1-9 of 9 comments
Palatial Regalia Jun 17, 2019 @ 3:54pm 
I've done this for each class we have unlocked. We used the Massive DND Model collection.
1. Put the Standee out and Save it as a object.

2. Go into the DND Model Collection and find a suitable model you like. Try to get one that has a flat base attached, Save that as a object also.

3. Create a Custom Board that has nothing on it just the table.

4. Place both objects on the table, Copy the Character Model (Top Link when you go into Custom) and paste that into you Gloomhaven Standee you want to change. Delete the Texture Link from the Gloomhaven Standee)

5. Your Healthbar is likely very far above your Characters head and the buttons are invisible. At this point create a Save.

6. Go into Scripts on the gloomhaven Standee. Adjust the Location of the Buttons in the script under the Create Button Function. You will see the Location XYZ for the "+" and "-" Mess with the Numbers until you get them into the position you want.

7. Go into the LUA part of the scripts and change the location of the Health Bar. it will have a similar XYZ Format. Find a nice spot for it and Save the new object.

When you load that object back into you gloomhaven save it will act the same way as the original standee. Buttons should work and should add it to the pack when you remove the character.
Jaypc Jun 20, 2019 @ 11:33am 
This should be pinned. I will try this when I unlock a new class. I just recently read on BGG that there are no 3D models besides the starting 6 in this mod.
RandomProduct Sep 25, 2019 @ 9:24am 
+1
Woogity Sep 26, 2019 @ 9:55am 
Where are the parameters for the healthbar position? I adjusted the buttons, but I don't see any other XYZ coordinates. The closest is "self.UI.setAttribute("panel", "position", "0 0 -"" but changing the values doesn't do anything, and it's not formatted the same as the position for the + and - buttons.
Oidvoda Apr 1, 2020 @ 8:48am 
This is amazing! Thank you very much!!!!!
Oidvoda Apr 1, 2020 @ 8:50am 
Originally posted by Woogity:
Where are the parameters for the healthbar position? I adjusted the buttons, but I don't see any other XYZ coordinates. The closest is "self.UI.setAttribute("panel", "position", "0 0 -"" but changing the values doesn't do anything, and it's not formatted the same as the position for the + and - buttons.

Healthbar is in the LUA section
Kijan  [developer] Apr 1, 2020 @ 1:05pm 
you can also use the same collider from the old standee/mini... that should let the hp bar where it was or do a simple collider which also changes the hight^^
but if you want to change the hight you can also check out the Global Script at the bottom
for example:
envelopes["Brute"] = {infi = "697f18", bag = "0f374f", state = 2, life = 10, HPBarOffset = 65}
the HPBarOffset should change the hight
but be carfull there are the names of the hidden classes
FASTNAVi Jun 7, 2020 @ 7:16am 
I have question. I am making my own character. I made a standee described as above. I also made my own cards, my own character sheet and character mat. All of them by replacing Brute's ones. Everything works except one thing. XP tracker. If I try to get XP, I got following message:

Error in Script (Play Area - 9cf557) function <P2EP>: chunk_3:(258,41-57): attempt to index a nil value

I am not a programmer, but I find mentioned P2EP part. I did find any possibility to fix this issue. Any ideas? I will be very grateful for some tips since I am spending on this single issue already several hours without any resolution.
Last edited by FASTNAVi; Jun 7, 2020 @ 7:33am
haroonsj59 Jul 8, 2020 @ 7:59pm 
Originally posted by Palatial Regalia:
I've done this for each class we have unlocked. We used the Massive DND Model collection.
1. Put the Standee out and Save it as a object.

2. Go into the DND Model Collection and find a suitable model you like. Try to get one that has a flat base attached, Save that as a object also.

3. Create a Custom Board that has nothing on it just the table.

4. Place both objects on the table, Copy the Character Model (Top Link when you go into Custom) and paste that into you Gloomhaven Standee you want to change. Delete the Texture Link from the Gloomhaven Standee)

5. Your Healthbar is likely very far above your Characters head and the buttons are invisible. At this point create a Save.

6. Go into Scripts on the gloomhaven Standee. Adjust the Location of the Buttons in the script under the Create Button Function. You will see the Location XYZ for the "+" and "-" Mess with the Numbers until you get them into the position you want.

7. Go into the LUA part of the scripts and change the location of the Health Bar. it will have a similar XYZ Format. Find a nice spot for it and Save the new object.

When you load that object back into you gloomhaven save it will act the same way as the original standee. Buttons should work and should add it to the pack when you remove the character.


I am having trouble copying the URL in the model that I want to port over to a current gloomhaven standee, all I can do it select the link but I can't copy it at all even using key board short cuts.
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