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Both offensive and defensive stances have 3 levels after which Blade Master goes into the ultimate stance. Once one of the ultimate skills is used the stance is removed and Blade Master will have to start a new rotation.
Each regular stance also provide small offensive/defensive bonuses, while ultimate stance provides both of them.
Blade Masters also have an option to regroup, which will immediately drop current stance and will give Blade Master 1 AP. This skill is useful if you need to either quickly get 1 AP or realize that current stance is no longer fitting the your strategy
This means that even though that Blade Master knows 38 battle skills only ~9 of them will be available at any given moment of time.
Lone Wolf talent is restricted by default to ensure the best mod experience for new players but can be enabled in mod settings available in dialogue with Blade Master Historian
Lack of 2h sword in hands will force immediate class deactivation. Other restrictions are applied by making adjustments to player stats (everything is reverted to normal when class is disabled)
The other important point is that while spirit shield is active all and every armor mending affects spirit shield only so you cannot med your own armor while spirit shield is active
Here's the basic list of pros and cons to the spirit shielding
Pros:
- Powerful
- Many skills give it
Cons:Most of the skills have 7 tiers, starting with tier 1 that requires just 1 point in one of the Blade Master abilities and ending up with tier 7 which is granted on 20 points in ability.
Some skills may scale with level, and some may scale based on the "best of" of several abilities.
Reaching last tiers (ability from 15 to 20) is not an easy task but skills at those tiers are especially powerful and represent the Blade Masters art in its best.
In order to reach 20 in a certain ability Blade Masters often put 10 base points in it, give an oath of honor and try to get specific gear, which will be boosting their desired abilities.