ARK: Survival Evolved

ARK: Survival Evolved

Tartarus
 This topic has been pinned, so it's probably important
Trappel22  [developer] Feb 10, 2018 @ 1:39pm
-Patch Notes- Current (v.0.3.0) & Upcoming (v.0.3.1)
Upcoming: v.0.3.1:
-fixed a very small hole in the landscape near the Ice Cave
-adjusted the volcano borders
-added one unicorn spawn
-added one phoenix spawn (during superheat in the desert)
-added more obsidian mainly to already existing spots
-added the first fully fleshed out artifact cave to the Island in the South-East


Current: v.0.3.0:
-added new player spawns (Buried City) and moved the Redwood spawns into 1 zone
-the Volcano borders are now visible
-overhauled the wind for the entire map
-updated the minimap
-small overhaul of the existing caves
-added water caustics to the Poison Wyvern Cave and the Ice Cave
-fixed the black dots on the landscape around Otter Island
-made the Poison Wyvern Cave actually poisonous if you enter
-increased Thyla spawns slightly
-lowered the Grassland spawns
-new Areas: Northern Canyon (100% now), Northern Grasslands (95%), Desert (12%)


v.0.2.6.5:
-fixed the respawn timers of the Ice Wyvern
-added more silicia pearls to the Lagoon
-added rare Megalania spawns (only temporary until more caves are introduced)
-fixing the water caustics

v.0.2.6.4:
-changed the steam profile pic

v.0.2.6.3:
-removed the floating rocks from the distance

v.0.2.6.2:
-fixed the giga not spawning again after being tamed
-added very rare griffin spawns
-the invisible walls are now visible
-the sandstorms and windstorms are back
-the camo-toggle ability of the Shadow Wyvern is here (press X to toggle)
->the Shadow Wyvern still has no natural spawn points as of now

v.0.2.6.1:
-various small refinements to the Dino Spawns
-fixed the Bary overspawning
-fixed the Spinos not moving/barely moving at all

v.0.2.6:
-lowered the wander radius of the Ice Wyvern
-added spawns for the following creatures:
->Anglerfish
->Eurypterid
->Eels
->Dunkleosteus
->Ammonite
->Giganotosaurus
->Titanosaurus
->Dung Beetle
->Cnidaria
->Mosasaur
->Tusoteuthis
->Plesiosaur
->Liopleurodon

(keep in mind, the ocean itself is not done yet, but the creatures exist for resource
harvesting/taming)

-fixed some very minor lighting issues in the Fertile Jungle
-added the Red Mushrooms to the Fertile Jungle

v.0.2.5:
-replaced the existing rocks in the northern grasslands with newer versions and general small overhaul to the already existing grasslands
-overhauled all of the existing waterfalls
-added a new chunk of the northern grasslands (northern canyons) + northern snow biome
-added new player spawns to the northern canyons

v.0.2.4.1:
-fixed the material of the distant mountains

v.0.2.4:
-removed the windstorms from the natural weather for now as they caused major bugs
-fixed a bug near the ice lake that made the enviroment entirely dark
-fixed a bug that would kill you and your dinos when going to the deepest part of the ocean
-fixed a small lighting bug at the Ice Wyvern cave
-lowered the numbers of Ice Wyverns inside the cave
-added more resources to the Ice Wyvern trench
-added some distant mountains to the map
-added the first obelisk area to the map (blue obelisk)
-added the 3 artifacts needed for the megapithecus to the Ice Cave (so you can summon it for now)
-added new parts of the northern snow area

v.0.2.3:
-added a new grass texture
-adjusted the grass clutter layer
-slightly edited the existing northern grasslands
-added various new battle music
-changed the texture of the snow crystals and added more of them
-added a new chunk of the snow biome

v.0.2.2:
-tweaked the lagoon underwater spawns
-fixed some rocks near waterfalls to be invisible
-added a new custom spawn music
-added various new music themes (day-time-transitions and lagoon fighting music)
-added a new chunk of the Northern Jungles/Grasslands

v.0.2.1:
-fixed the collision of some of the crystals around the southern redwood lake
-added 2 new spawn regions around the beaches of the Rewdoods
-reworked the lighting of the ice wyvern trench
-fixed the case when you got teleported out of the poison wyvern caverns
-slightly lowered the amount of supply crates
-added quetz spawns to the map
-added pelagornis spawns to the map
-added the underwater area of the lagoon (also the first underwater spawns)
-added a new chunk of the Northern Jungles/Snowy Areas and more

v.0.2.0:
-you can now summon the Shadow Wyvern -> no natural spawn yet + it does not have its special ability yet! ("Wyvern_Character_BP_Shadow_C")
-fixed the case when land dinos would spawn in lakes and only slowly move out of the lake
-slightly lowered the amount of Dinos spawning in the Redwoods
-slightly lowered the amount of Poison Wyverns in their cave
-improved the performance in the snow biome by removing unnecessary particles
-made the Redwoods a bit brighter (especially in the morning/evening)
-updated the material of the bones at the beach
-added more bushes to various areas of the map to farm fiber
-added spots to the snow biome where the snow is too deep for grass to stick through it
-the tek ruins in the snow biome now have snow on their top
-added crystals/silicia pearls and oil to various spots as these were pretty hard to get
-fixed windstorms appearing underwater/in the snow biome
-fixed the structure prevention zone volume around the lakes near the Poison Wyvern Caverns
-added a new chunk to the snow biome
-added the Ice Wyvern trench + cave

v.0.1.8:
-minor level streaming fix
-fixed the collision of the landed snow trunks
-added a new clutter layer for the snow biome
-added a new chunk of the snow biome

v.0.1.7:
-public release!
-adjusted lighting in a few areas when DFAO isnt activated
-fixed ice cave spawns (creatures spawned on top/outside of the cave)
-fixed some cases when beavers/spinos would nearly not move at all
-you can now pick up the leaves at the beach to harvest thatch/fiber
-wind at the "Red Beaches" is now set to 100%
-added a huge chunk to the Redwoods (99% complete)
-added the first bigger ruins to the Redwoods

v.0.1.6:
-more lighting fixes around the wyvern cave
-adjusted the spawns for the Redwood Mountain areas
-increased the amount of Thyla/Bee Spawns
-added a huge chunk to the Redwoods

v.0.1.5:
-fixed various lighting issues
-adjusted global bloom
-added a big chunk containing Redwoods/Jungle/Swamps and more

v.0.1.4:
-fixed a lighting bug inside the wyvern cave
-rebuilt the snowy forest (again)
-added water lilies/lilypads to various lakes
-added a new redwood lighting system
-fixed some of the zipvines not working
-added a new chunk of the redwoods
-added a new chunk of the snowy area
-added a small chung of the jungle near the volcano

v.0.1.3.1:
-fixed the redwood ambient sounds not working

v.0.1.3:
-improved the performance of the Ice Cave
-minor terrain smoothing in certain areas
-fixed the redwood biome temperature/wind and combat music
-added a new chunk of the redwood biome

v.0.1.2.1:
-fixed a particle bug within the poison wyvern caverns
-added more ambient cave sounds to the entry of the caverns

v.0.1.2:
-added the poison wyvern cave
-fixed the lifespan of the harvestable bones
-when harvesting bones you now receive keratin
-fixed a few supply crates spawn points
-fixed weird terrain near one of the waterfalls

v.0.1.1:
-added more river/lake ambient sounds
-added more fireflies to the jungle/redwoods
-added a few harvestable resources to the beaches (whales/bones)
-made most parts of the beach less dense
-adjusted the snow spawns near the beach as well as the general snow spawns (less yutis/daeodons)
-small terrain adjustments in already available areas
-improved collision of some static meshes (rocks, etc.)
-made the island inside of the lagoon unique with it's very own unique spawns
-remade the entire snow forest to make it look more unique
-added a better gradient between the snow area and the beach/jungle
-added biomes to the map (different temperatures, names, etc.)
-added ice cave npc spawns


v.0.1.0:
-Alpha Release
Last edited by Trappel22; Nov 3, 2018 @ 11:52am