Team Fortress 2

Team Fortress 2

The Diagnostikiller
Viksen Mar 6, 2015 @ 1:38pm
Stets
level 1-9000 Krankenpistole

(Hitscan weapon)
-30% clip size
+15% damage
-No self healing (similar to blutsauger)
-same move speed as Sniper while active
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Showing 1-15 of 28 comments
sm9ke Mar 8, 2015 @ 12:42pm 
Projectiles lose one hammer unit of height, every one-hundred and fifty they travel..
Projectiles have no gravity, however, alt fire (same key as pop uber) makes them explosive, and whilst in mortar mode the projectiles can be reflected and are highly affected by gravity (hence the name!)
+50% firing speed
+30% movespeed
-20% damage
Last edited by sm9ke; Jul 29, 2015 @ 9:15am
Sea Slugger Mar 10, 2015 @ 4:09pm 
+20% firing speed
+10% reload speed
+Damage increase up to 20% increase when over healed
-30% damage penalty when health is below half
-2 health recovery
Ghost Couch Mar 10, 2015 @ 5:14pm 
+ 20% damage
+ Not affected by gravity
-70% ammo capacity
- 50% clip size
- 20% firing speed
8uddha5an Jul 22, 2015 @ 8:21am 
a true assault medi? swweeettt!!



Originally posted by Ghost Couch:
+ 20% damage
+ Not affected by gravity
-70% ammo capacity
- 50% clip size
- 20% firing speed
VTEC kicked in yo Jul 23, 2015 @ 12:35am 
+Syringes are covered in medicine, giving a buff on teammates of 20% damage resistance and on enemies +20% damage recieved for 7 seconds
+50% faster reloading
-50% clip size
-20% firing speed
MeghanMaybe Jul 23, 2015 @ 8:24am 
1 syringe per clip
+50% damage
MeghanMaybe Jul 23, 2015 @ 8:25am 
or +50% damage
-25 heal speed (on patients)
Bird Scoot Jul 24, 2015 @ 5:21am 
Pro:
+2% Ubercharge on hit

Cons:
-magazinesize 15/40
-50% Damage
VTEC kicked in yo Jul 24, 2015 @ 2:31pm 
Originally posted by Taunting Bird Scoot:
Pro:
+2% Ubercharge on hit

Cons:
-magazinesize 15/40
-50% Damage
this is too OP, if you're with a kritzerg and you hit 40 syringes and you're healing , you have a full uber in half of the time, you should put 1% of uber on hit
Demyzix Jul 28, 2015 @ 6:23pm 
+15% fire rate
+35% velocity
+10% reload

-20% damage
-50% clip size

or, remove all the pros and add bleeding and -5% more damage (-25% damage total)
empresseggs Dec 29, 2015 @ 8:38pm 
The Diagonstkiller
Syringe Gun
(+) Shoots 7 Syringes At Once
(+) +20% Damage Bonus
(-) -30% Firing Speed Penalty
(-) -25% Reload Speed Penalty
(=) This Weapon Has 15% More Spread
Holidej Dec 31, 2015 @ 12:12am 
Ehm, What about these stats?

(+) +50 firing speed
(-) -2 HP recovery
(+) +1 Hp on hit
(+) +30 velocity
(-) -25 reload
(+) -20 Damage
(-) Heal speed from medigun reduced by 10%
(-) -25% Clip size
(+) No projectile arc

I hope these aren't too OP
On hit: Target's health is visible to all teammates for 2 seconds
On hit: +1 HP
On kill: Overhealed to 150% max health

Weapon damage decreases as target health decreases
50% slower firing speed
-25% clip size
Drunk Headcrab May 21, 2016 @ 8:10pm 
The Diagnostikiller
Level XX Syringe SMG

+ 35% Faster firing speed
+ 10% Larger clip
+ 15% Faster reload

- 15% Slower projectile
- 25% Less damage
Last edited by Drunk Headcrab; May 21, 2016 @ 8:10pm
Nico May 28, 2016 @ 2:41pm 
This becomes a total battle medic weapon.
Single-shot.
Base damage is 35 up-close.
And if it crits, the power is amplified HARSHLY.
(Crit-Damage 50 no matter the distance.)
50% Reload penalty. (Every shot counts)

This would be overdoing it but... If you have full ubercharge and then taunt, you get two free crits for you next shots.
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