Sid Meier's Civilization VI

Sid Meier's Civilization VI

TSL Earth Remastered
True Start Locations?
Two weeks ago start Locations were purely random. I removed all the other mods. This solved the problem making all the start locations true. Steam just queod an update to Civ 6 which converted all the text on the civ 6 screens to something unrecognizeable. I reloaded game and ran the update. After the update, the script/text was normal, but in "True Start Locations Remastered" the start locations are now purely random again. Help.
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Showing 1-4 of 4 comments
totalslacker  [developer] Mar 17, 2019 @ 11:10pm 
Do you have the YNAMP mod enabled by any chance?
michaelbeattie Mar 18, 2019 @ 7:42pm 
I got the True Start Locations Remastered to work after removing Yet Another Earth Map. Game worked fine to a day. For past month, TSL Remastered loads a game with over 30 nations. About an hour ago, any new games only include six countries. I'm not sure where the other 24+ civilizations went.???
totalslacker  [developer] Mar 18, 2019 @ 8:07pm 
Too many people were annoyed with the default number of players I had set to override, thinking it was a bug. You should still be able to add new players regardless of map size. I have the max players set at 44.
Liamo Aug 27, 2020 @ 8:29pm 
I'm looking for a the largest map I can play without crashing. I'm hoping the one here, will do the trick. The issue I'm having is with America. It won't place it as a TSL. As a matter of fact, the one time I didn't get the error that "this civilization isn't supported with this mod" it started a game with nothing places and and someplace, in Asia. Any suggestions?
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Showing 1-4 of 4 comments
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