Sid Meier's Civilization VI

Sid Meier's Civilization VI

TSL Earth Remastered
 This topic has been pinned, so it's probably important
totalslacker  [developer] Mar 7, 2019 @ 5:31pm
Crash Reports
Please copy the formatting below when posting:

Description: Brief description, 1-3 sentences
Playing as:
Map Name:
Game Version: Vanilla (Standard Rules), Rise&Fall, or Gathering Storm ruleset enabled
Nature of Crash: Crash to desktop during/after turn number, first turn CTD, or game never loads (stuck on loading screen or the map never appears after the game loads), other (explain)
Last edited by totalslacker; Mar 7, 2019 @ 5:56pm
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Showing 1-15 of 16 comments
Fried Glyphid Mar 7, 2019 @ 6:02pm 
Description: No mods, no DLC, plain simple TSL.
Playing as: Teddy
Map Name: TSL
Game Version: Vanilla (Standard Rules)
Nature of Crash: First turn CTD
Cinch Mar 31, 2019 @ 9:05am 
Description: No mods, no DLC, plain simple TSL. Moved my warrior, skipped settler turn, clicked end turn and crashed.
Playing as: Queen Victoria
Map Name: TSL
Game Version: Vanilla (Standard Rules)
Nature of Crash: First turn CTD
totalslacker  [developer] Apr 2, 2019 @ 8:43pm 
Hey Dozer, this version of the mod doesn't work in Vanilla. Check the description here on the Steam page for the link to Vanilla version. If it's crashing on the Vanilla version of the mod let me know
ringwarrior8 May 11, 2019 @ 11:24am 
I play a total of 33 civs (including myself) on enormous map Gathering Storm. It crashed on turn 296?? why??? PLease help!!
totalslacker  [developer] May 11, 2019 @ 6:30pm 
Trigger the crash again, then open the Logs folder (usually ..My Games\Sid Meier's Civilization VI\Logs). Copy the Database, Modding and Lua log files to a dropbox folder or something like that and send me the link. I'll try to determine what caused the crash
Godfrey Sep 27, 2019 @ 5:36am 
Description: When I trigger the circumnavigation event, ending the turn always triggers a crash. When I load an earlier save and wait to trigger circumnavigation on a different/later turn, I still get the same result. If I avoid getting circumnavigation, I don't get the crash and can keep playing more turns.
Playing as: Australia
Map Name: TSL Earth Remastered
Game Version: Gathering Storm
Nature of Crash: Crash to desktop after circumnavigation on turn 125, then after reload also on turn 126 if I delay the event.
Last edited by Godfrey; Sep 27, 2019 @ 5:41am
Godfrey Sep 27, 2019 @ 5:59am 
So after I kept trying to delay the event but an extra turn, I got another crash on turn 127 but not when I waited until turn 128! Very strange, but I am able to keep playing my game now.
Jennaida Oct 27, 2019 @ 10:17am 
Description: it generates a Lua error on attempted startup
Playing As: Arendelle (mod)
Map Name: TSL Earth Remastered
Version: Gathering Storm
Nature of Crash:
"Map Script: Loading TSLEE script
GenerateRandomMap: Map Seed = -1350950696
Map Script: Calling Map Generator
Runtime Error: D:\Program Files (x86)\Steam\steamapps\workshop\content\289070\1290583081\Maps\TSLEE_GS.lua:43: function expected instead of nil
stack traceback:
D:\Program Files (x86)\Steam\steamapps\workshop\content\289070\1290583081\Maps\TSLEE_GS.lua:43: in function 'GenerateMap'
[C]: in function '(anonymous)'
Lua callstack:
Runtime Error: Call to GenerateMap() had errors
stack traceback:
[C]: in function '(anonymous)'"

I just disabled it and ran the YNAMP version of giant earth instead, and got the same error, for note. So I'm guessing it might have something to do with YNAMP.
Last edited by Jennaida; Oct 27, 2019 @ 10:27am
EternalBlue Apr 16, 2020 @ 12:28pm 
Description: It generates a Lua error on attempted startup
Playing as: Emperor of QIN
Map Name: TSL Earth Remastered
Game Version: Gathering Storm
Nature of Crash: Crashed while preparing the Scenario, never get to see the map.

Runtime Error: E:\SteamLibrary\steamapps\common\Sid Meier's Civilization VI\Base\Assets\UI\FrontEnd\PlayerSetupLogic.lua:759: attempt to index a nil value
stack traceback:
E:\SteamLibrary\steamapps\common\Sid Meier's Civilization VI\Base\Assets\UI\FrontEnd\PlayerSetupLogic.lua:759: in function 'UpdateValue'
E:\SteamLibrary\steamapps\common\Sid Meier's Civilization VI\Base\Assets\UI\FrontEnd\GameSetupLogic.lua:427: in function 'UI_SetParameterValue'
E:\SteamLibrary\steamapps\common\Sid Meier's Civilization VI\Base\Assets\UI\Scripts\SetupParameters.lua:436: in function 'SetupParameters:UpdateVisualization'
E:\SteamLibrary\steamapps\common\Sid Meier's Civilization VI\Base\Assets\UI\FrontEnd\PlayerSetupLogic.lua:180: in function 'VisualizePlayerParameters'
E:\SteamLibrary\steamapps\common\Sid Meier's Civilization VI\Base\Assets\UI\FrontEnd\PlayerSetupLogic.lua:1099: in function 'GameSetup_RefreshParameters'
E:\SteamLibrary\steamapps\workshop\content\289070\871861883\Override\AdvancedSetup.lua:849: in function 'OnFinishedGameplayContentConfigure'
[C]: in function 'func'
[C]: in function '(anonymous)'
Last edited by EternalBlue; Apr 16, 2020 @ 12:28pm
Tysar Mar 3, 2021 @ 7:44am 
Description: After loading for 3 seconds I get the message that start-scripts are having errors and that I should disable all other mods. I only run TSL Earth Remastered + YNAMP. Error only occurs in internet games, not in singeplayer.
Playing as: Random or anything specific.
Map Name: TSL Earth Remasterd
Game Version: Gathering Storm
Nature of Crash: Stopped in loading screen


Last 23 lines of Lua.log:

Map Script: Intermediate timer = 0 seconds
Map Script: Importing Civ6 Map ( Terrain = false, Rivers = true, Features = false, Resources = true, Continents = true)
Map Script: Placed terrain on 0 tiles
Map Script: Set rivers IDs...
Runtime Error: G:\Steam\steamapps\workshop\content\289070\871861883\Override\AssignStartingPlots.lua:3493: attempt to index a nil value
stack traceback:
G:\Steam\steamapps\workshop\content\289070\871861883\Override\AssignStartingPlots.lua:3493: in function 'GenerateImportedMap'
G:\Steam\steamapps\workshop\content\289070\1290583081\Maps\TSLEE.lua:44: in function 'GenerateMap'
[C]: in function '(anonymous)'
Lua callstack:
Runtime Error: Call to GenerateMap() had errors
stack traceback:
[C]: in function '(anonymous)'
LoadScreen: OnLoadGameViewStateDone
Mods: Failed to create mods browser search context!
Test: Test.LUA loaded!
JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
Mods: Failed to create mods browser search context!
JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
Last edited by Tysar; Mar 3, 2021 @ 9:27am
totalslacker  [developer] Mar 3, 2021 @ 9:54pm 
Thanks for detailed report, I will look into this
Tysar Mar 6, 2021 @ 8:23am 
Thank you very much for your concern!
The error is not an issue anymore since the 4th of march update of YNAMP.
李樗 Jan 30, 2022 @ 4:50am 
Description: Unable to load archive.I only run TSL Earth Remastered + YNAMP.
Playing as:Emperor of QIN
Map Name:TSL
Game Version: New Frontier Pass
Nature of Crash: Crash to desktop during/after turn 253 (stuck on loading screen)

Unhandled Exception
Code: EXCEPTION_ACCESS_VIOLATION
Error reading address 0xffffffff

Call Stack
-----------------------------------------------------
??? ! ??? ???, line 0
??? ! ??? ???, line 0
??? ! ??? ???, line 0
??? ! ??? ???, line 0
??? ! ??? ???, line 0
??? ! ??? ???, line 0
Beaz130 May 5, 2022 @ 11:33am 
vikings giant earth is crashing on satellite reveal for me.
Zratey Feb 29, 2024 @ 1:52am 
Originally posted by Beaz130:
vikings giant earth is crashing on satellite reveal for me.
Same for me. Here's the error that get returned (playing w no other mods, w Gathering Storm DLC) :

Unhandled Exception
Code: EXCEPTION_ACCESS_VIOLATION
Error reading address 0xfa2d38dc

Call Stack
-----------------------------------------------------
??? ! ??? ???, line 0
??? ! ??? ???, line 0
??? ! ??? ???, line 0
??? ! ??? ???, line 0
??? ! ??? ???, line 0
??? ! ??? ???, line 0
??? ! ??? ???, line 0
??? ! ??? ???, line 0
??? ! ??? ???, line 0
??? ! ??? ???, line 0
??? ! ??? ???, line 0
??? ! ??? ???, line 0
??? ! ??? ???, line 0
??? ! ??? ???, line 0
??? ! ??? ???, line 0
??? ! ??? ???, line 0
??? ! ??? ???, line 0
??? ! ??? ???, line 0
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