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Hops, psychite, smokeleaf are all allowed to be grown with no research?
At Construction 1 you are supposed to build stone walls and doors
At construction 2 metal walls and doors.
If you can't build any of them with construction 1/2 researched then it's a dll bug and you got to restart a new game, because i changed some code in the research upgrades....
Hops, psychite, smokeleaf are all allowed to be grown with no research?
Kindof i left them vanilla for now....
EDIT: Just wanted to confirm, starting a new game fixed that issue and now after construction I, walls can be built from stone.
Edit: for details, I use the standard tribal scenario and many other mods, all of which worked perfectly until the last update, no matter my changes to this mod in load order, this occurs.
Also remember that now basic metals materials for constructing/crafting are now made of metal bars, not steel, gold,plasteel ore anymore...
Fixed and thanks for the report ;)
Starting a new game, can't build with any basic materials. No wooden walls or doors (non plank). Used dev mode to research through the first few things, got to Research 1, and couldn't build the simple research bench because it now requires stone blocks and steel bars. I then spawned in some steel and granite blocks to make sure it actually required both of those and it seems that yes it does. Previously using wood (non-plank) and steel (not steel bar) were good enough.
Think the major issue is unless we are hoping to find these on the map, there is no way to research to produce the items needed to build very simple things. Guess you could keep using the thinking spot forever, but I wouldn't think that was the intent.
So without any changes it appears you need Crafting 1 (to make wood planks and stone blocks) before you can really start creating anything.
Getting to Crafting 1 first requires research of: Basic Survival, Passive Cooling, Pemmican, Bedrolls, Research 1.
Btw, this was all checked with just Fluffy's Research Tree and HelpTab for mods. And then again with no mods at all.
The basic idea was to reach crafting | before u could starting build and crafting the good stuff, this is more a gameplay/difficulty level balancing than a bug tho.
Do u think it is too hard ?
I think it was without wooden walls and doors available. I'll give it a whirl again after the fix.
What about the simple research bench? Intentional for that to need supplies that are further up the research tree? If so, that would mean you have researched the bench but would still need to research crafting 1 via the thinking spot to build the research bench. Not really opposed to the difficulty (just time really) of that, just seems a bit unintuitive to lock Crafting 1 behind Research 1 at that point.
Fair enough!
Going back in!
Yeah, it's a good balance in that regard. Even on the scenario start it doesn't take long to go from the lone pawn up to 3 or 4. And I always have the same number of thinking spots as pawns who can do research becuase why not.