RimWorld

RimWorld

Superior Crafting B18: Back from the nether! (Test Version)
 This topic has been pinned, so it's probably important
Pesky Little Rascal Noob  [developer] Jan 24, 2018 @ 1:14am
Bug report
here to submit those pesky bugs, they will be fixed in the next update
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Showing 1-15 of 38 comments
BlackSmokeDMax Feb 2, 2018 @ 9:23pm 
Are walls meant to be restricted to just "woody" types of material? Perhaps I am just missing a research? If so, can't seem to find it. I have found where to research for building floors with stone. (or perhpas a problem with not starting a new game after recent update?)

Hops, psychite, smokeleaf are all allowed to be grown with no research?
Last edited by BlackSmokeDMax; Feb 2, 2018 @ 9:24pm
Pesky Little Rascal Noob  [developer] Feb 3, 2018 @ 1:37am 
Originally posted by BlackSmokeDMax:
Are walls meant to be restricted to just "woody" types of material? Perhaps I am just missing a research? If so, can't seem to find it. I have found where to research for building floors with stone. (or perhpas a problem with not starting a new game after recent update?)

Hops, psychite, smokeleaf are all allowed to be grown with no research?
Walls are meant to be woody only without construction research tier...
At Construction 1 you are supposed to build stone walls and doors
At construction 2 metal walls and doors.
If you can't build any of them with construction 1/2 researched then it's a dll bug and you got to restart a new game, because i changed some code in the research upgrades....

Hops, psychite, smokeleaf are all allowed to be grown with no research?

Kindof i left them vanilla for now....
BlackSmokeDMax Feb 3, 2018 @ 5:50am 
Ok, I'll start a new game that is likely the issue.


EDIT: Just wanted to confirm, starting a new game fixed that issue and now after construction I, walls can be built from stone.
Last edited by BlackSmokeDMax; Feb 9, 2018 @ 11:24am
dissociativity Feb 8, 2018 @ 10:32pm 
Any time this mod has been activated, since the latest version I have been unable to construct walls and many other structures because the game is deciding that I can only make them out of petrified wood, bamboo or some arbitrary singular material per structure.

Edit: for details, I use the standard tribal scenario and many other mods, all of which worked perfectly until the last update, no matter my changes to this mod in load order, this occurs.
Last edited by dissociativity; Feb 8, 2018 @ 10:33pm
Pesky Little Rascal Noob  [developer] Feb 9, 2018 @ 5:30am 
I'm not sure this is a bug, it could be an issue with the old savegame data beign corrupted , try to start a new game and double check it.
Also remember that now basic metals materials for constructing/crafting are now made of metal bars, not steel, gold,plasteel ore anymore...
BlackSmokeDMax Feb 10, 2018 @ 2:02pm 
Is animal training locked behind any research? I don't have a problem taming, but even with a high enough level pawn (same one who tamed) and plenty of the proper food items, can't seem to do *any* training.
Pesky Little Rascal Noob  [developer] Feb 10, 2018 @ 11:13pm 
Originally posted by BlackSmokeDMax:
Is animal training locked behind any research? I don't have a problem taming, but even with a high enough level pawn (same one who tamed) and plenty of the proper food items, can't seem to do *any* training.
OMG that was a bug huge like a mountain went totally unnoticed XD.
Fixed and thanks for the report ;)
BlackSmokeDMax Feb 11, 2018 @ 1:00am 
Excellent, hopefully throwing the updated version in won't kill my game this time. If it does though, so be it, lol!
BlackSmokeDMax Feb 12, 2018 @ 9:07am 
OK, running into a new issue. Maybe this is intentional. (or partly intentional)

Starting a new game, can't build with any basic materials. No wooden walls or doors (non plank). Used dev mode to research through the first few things, got to Research 1, and couldn't build the simple research bench because it now requires stone blocks and steel bars. I then spawned in some steel and granite blocks to make sure it actually required both of those and it seems that yes it does. Previously using wood (non-plank) and steel (not steel bar) were good enough.

Think the major issue is unless we are hoping to find these on the map, there is no way to research to produce the items needed to build very simple things. Guess you could keep using the thinking spot forever, but I wouldn't think that was the intent.

So without any changes it appears you need Crafting 1 (to make wood planks and stone blocks) before you can really start creating anything.

Getting to Crafting 1 first requires research of: Basic Survival, Passive Cooling, Pemmican, Bedrolls, Research 1.

Btw, this was all checked with just Fluffy's Research Tree and HelpTab for mods. And then again with no mods at all.
Pesky Little Rascal Noob  [developer] Feb 12, 2018 @ 9:16am 
Yes that was pretty intentional (apart from the basic wooden wall and door which i have just fixed).
The basic idea was to reach crafting | before u could starting build and crafting the good stuff, this is more a gameplay/difficulty level balancing than a bug tho.
Do u think it is too hard ?
Last edited by Pesky Little Rascal Noob; Feb 12, 2018 @ 9:24am
BlackSmokeDMax Feb 12, 2018 @ 9:26am 
Originally posted by Pesky Little Rascal:
Yes that was pretty intentional (apart from the basic wooden wall and door which i have just fixed).
The basic idea was to reach crafting | after u could starting building and crafting the good stuff, this is more a gameplay/difficulty level balancing than a bug tho.
Do u think it is too hard ?

I think it was without wooden walls and doors available. I'll give it a whirl again after the fix.

What about the simple research bench? Intentional for that to need supplies that are further up the research tree? If so, that would mean you have researched the bench but would still need to research crafting 1 via the thinking spot to build the research bench. Not really opposed to the difficulty (just time really) of that, just seems a bit unintuitive to lock Crafting 1 behind Research 1 at that point.
Last edited by BlackSmokeDMax; Feb 12, 2018 @ 9:28am
Pesky Little Rascal Noob  [developer] Feb 12, 2018 @ 9:39am 
Originally posted by BlackSmokeDMax:
Originally posted by Pesky Little Rascal:
Yes that was pretty intentional (apart from the basic wooden wall and door which i have just fixed).
The basic idea was to reach crafting | after u could starting building and crafting the good stuff, this is more a gameplay/difficulty level balancing than a bug tho.
Do u think it is too hard ?

I think it was without wooden walls and doors available. I'll give it a whirl again after the fix.

What about the simple research bench? Intentional for that to need supplies that are further up the research tree? If so, that would mean you have researched the bench but would still need to research crafting 1 via the thinking spot to build the research bench. Not really opposed to the difficulty (just time really) of that, just seems a bit unintuitive to lock Crafting 1 behind Research 1 at that point.
I think its a matter of difficulty because in the mean time u are researching to crafting I you got to survive too and a lot of things can happeb in the mean time
BlackSmokeDMax Feb 12, 2018 @ 9:43am 
Originally posted by Pesky Little Rascal:
Originally posted by BlackSmokeDMax:

I think it was without wooden walls and doors available. I'll give it a whirl again after the fix.

What about the simple research bench? Intentional for that to need supplies that are further up the research tree? If so, that would mean you have researched the bench but would still need to research crafting 1 via the thinking spot to build the research bench. Not really opposed to the difficulty (just time really) of that, just seems a bit unintuitive to lock Crafting 1 behind Research 1 at that point.
I think its a matter of difficulty because in the mean time u are researching to crafting I you got to survive too and a lot of things can happeb in the mean time

Fair enough!

Going back in!
Pesky Little Rascal Noob  [developer] Feb 12, 2018 @ 9:51am 
That was also to counterbalance the fact that if you start with more than 1 colonist you can build practically as many thinking spot as you need speeding up the research a lot
BlackSmokeDMax Feb 12, 2018 @ 9:54am 
Originally posted by Pesky Little Rascal:
That was also to counterbalance the fact that if you start with more than 1 colonist you can build practically as many thinking spot as you need speeding up the research a lot

Yeah, it's a good balance in that regard. Even on the scenario start it doesn't take long to go from the lone pawn up to 3 or 4. And I always have the same number of thinking spots as pawns who can do research becuase why not.
Last edited by BlackSmokeDMax; Feb 12, 2018 @ 9:54am
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