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[Universal Ballistics] lua/entities/sent_physical_bullet/init.lua:103: attempt to compare userdata with number
1. unknown - lua/entities/sent_physical_bullet/init.lua:103
It's probably an easy fix. I'm gonna check now
Basically, a certain piece of code making a variable a number never fired, and left it as a "userdata" value, and it didn't fire because the physics object of the bullet entity wasn't 'valid' which could lead to another issue, but hopefully not another error.
I will be pushing another update with this hotfix, the update will also have some other changes to how the tracer is rendered, you probably won't notice anything immediately.
[ERROR] lua/ub_misc.lua:18: attempt to perform arithmetic on local 'damage' (a nil value)
1. BulletDamageToSpeed - lua/ub_misc.lua:18
2. unknown - lua/entities/sent_physical_bullet/init.lua:54
3. Spawn - [C]:-1
4. FirePhysicalBullet - lua/ub_bullet_creation.lua:35
5. v - lua/ub_bullet_creation.lua:77
6. old_hook_call - lua/includes/modules/hook.lua:84
7. unknown - lua/includes/modules/momo/compat.lua:23
[ERROR] lua/ub_misc.lua:18: attempt to perform arithmetic on local 'damage' (a nil value)
1. BulletDamageToSpeed - lua/ub_misc.lua:18
2. unknown - lua/entities/sent_physical_bullet/init.lua:54
3. Spawn - [C]:-1
4. FirePhysicalBullet - lua/ub_bullet_creation.lua:45
5. v - lua/ub_bullet_creation.lua:77
6. old_hook_call - lua/includes/modules/hook.lua:84
7. unknown - lua/includes/modules/momo/compat.lua:23
That should be a fix in the next update
[Universal Ballistics] lua/ub_misc.lua:18: attempt to perform arithmetic on local 'damage' (a nil value)
1. BulletDamageToSpeed - lua/ub_misc.lua:18
2. unknown - lua/entities/sent_physical_bullet/init.lua:54
3. Spawn - [C]:-1
4. FirePhysicalBullet - lua/ub_bullet_creation.lua:45
5. v - lua/ub_bullet_creation.lua:77
6. unknown - lua/includes/modules/hook.lua:84
It might be because of my 700 mods TTT modpack.... but this should work in ttt right?
It could be the sweps themselves and hwo they handle spread, and it makes it break with my addon.
I'd like to look into this and see what is going on. post a link to the addon your using here and ill see if it can look at it. I have some other code I was in the middle of working on and right now my version doesn't even work, so I have to finish what I was working on before I can get to this though.
Well yes, the bullets fly way off. Let's say you have a deagle. Sometimes it goes where the crosshair is, sometimes it just spontainiously wants to ram the bullet into the nearest wall. Funny enough, i tried putting it into bullettime and checked the angle of the impact. It's a fixed 90 degree angle. Funny when you think about it.
Also, if you really want to test out the addonpack for compatibility, be my guest, I aint stoppin ya xD
Addonpack Steampage