Garry's Mod

Garry's Mod

Universal Ballistics (please read message in desc.)
140 Comments
76561198285398721 Feb 21, 2023 @ 2:42am 
oh yea i tried it
it didnt work. half the bullets would just fall as soon as they spawned and i think they had some weird arrow texture/sprite instead of the normal "tracer"
Andrew900460 .;UbErZ;.  [author] Feb 20, 2023 @ 7:16pm 
@76561198285398721
Well you can test it and find out. But if the mod has the ability to turn off it's ballistics, then that may fix any problems. Because this mod only looks to convert hitscan bullets into physical ones. So if other mods don't use hitscan, then in theory nothing would happen. But I can't say for sure.
76561198285398721 Feb 20, 2023 @ 3:30am 
what happens with a mod like arccw that already has ballistics
Combine Doggo May 1, 2022 @ 10:45am 
storm fox 2 compatability would be a cool feature but understandably hard to code
ninth crouton Oct 10, 2020 @ 3:09pm 
note to self: do NOT use the admin gun with this mod
⚡Electro Javaboy⚡ Sep 7, 2020 @ 10:55pm 
perfect for bullet hell
Andrew900460 .;UbErZ;.  [author] Aug 14, 2020 @ 4:51pm 
please read message at top of description
Joe Rippa Aug 14, 2020 @ 11:15am 
There is random impacts mid-air
Pickle toast Jul 13, 2020 @ 6:47am 
don't worry blood, I get that too so I uninstalled it
ling ling May 13, 2020 @ 11:24am 
Disable the ballistics for npcs, or add an option to, because the Helicopter, strider, and gunship cannot hit anything due to their damage
Blood Bucket Mar 8, 2020 @ 2:17pm 
the bullet tracers look ugly,i can't change them,when i hit the ground:metal/stone/grass it makes flesh noises,how can i disable them?,when i shoot with weapons from packs like FA:S 2.0 and CW 2.0 with the insurgency impact FX, the bullet hits my gun and creates a big dust and smoke cloud that impares my vision. its really annoying. these are my problems pls help me :(
anvi Dec 8, 2019 @ 12:39pm 
Hello, I really enjoy this mod and I use it in my server. Compatibility for everything seems fine, but I'm wondering how I can disable the mod's impact sounds as I don't fancy them?
Jimmy Oct 23, 2019 @ 12:42pm 
If this is as good as you say it is then WELL DONE
Andrew900460 .;UbErZ;.  [author] Oct 4, 2019 @ 4:09pm 
I have some good news and some bad news for anyone who was awaiting another update from this mod.

The good news is that I have recently released a game on the steam store page, but not yet for sale. And we are also starting a Kickstarter for our game as well which you can follow if your interested. This is the link to our steam store page.
https://store.steampowered.com/app/1170230/Below_the_Stone/

The bad news is, you probably guessed, the mod probably won't receive any further updates for quite a long time. With being busy working on a game that I hope to one day become my source of income, there is a lot more incentive to do that than a Garry's mod addon. I would like to push this addon much further, but I just don't simply have the time.
Andrew900460 .;UbErZ;.  [author] Oct 4, 2019 @ 4:09pm 
But to possibly aid in anyone's desire over wanting a mod that can convert hitscan bullets into physical bullets. I am inviting anyone here here to take a look at my source code and use that to make your own bullet converter addon, that might end up being better and less buggier than mine. There is a good chance I will not make any more updates at all, but I still entertain the idea in my head that I might one day, but that will probably never happen.

You can get the source code by:
1. Make sure you are subscribed to the addon so your computer downloads it (obviously).
2. go into the game's addon directory (....common/garrysmod/addons)
3. look for the file that has the name of my addon on it.
4. rename the file so it's file extension is either .rar or .zip (I forget which one works)
*** .gma files are just renamed zip files that you can open in winrar, essentially.
and from there you can see all the lua code.
Andrew900460 .;UbErZ;.  [author] Oct 4, 2019 @ 4:09pm 
If you do end up looking at my code, I would appreciate it if you added our game to your wishlist if the game looks interesting to you. We are aiming at making a quality game here, and we want as many people to see our game. So be sure to show our game to any people you know who like games with grid based procedurally generated levels (like minecraft), dungeon crawler gameplay (enter the gungeon), and inventory/crafting mechanics (terraria).

Thank you for taking the time to read through this, I'm sorry for not updating anyone who was been following this project and hoping I would update it one day. The best gift I can give you in return is my source code and the opportunity to learn from it. Thank you for following my work, and keep on coding.
Gem Aug 31, 2019 @ 11:49pm 
Whenever i spawn an entity it slows the bullets down and it cannot be calibrated back to the original speed
sueisnotfine Aug 17, 2019 @ 9:00am 
The ricochet bouncess off of ragdolls and kills you when you shoot someone.
Sir. Barnaby | trade.tf Aug 12, 2019 @ 6:42am 
Perhaps an underrated addon, i imagine a lot of battlefield kids would like that.
Lincy May 25, 2019 @ 9:38pm 
I'm.. not really appreciated on how the projectile is flat 2D bullet instead of like an actual projectile... Is there a way to like change them?
☠️Ðráöíó☠ May 4, 2019 @ 3:57pm 
does these work with default hl2 weapons?
Karate Walrus Apr 24, 2019 @ 12:48pm 
Glad you are working on your own game
Ozzy Mar 16, 2019 @ 3:07pm 
After a bit of play the bullets have slow travel time and have terrible bullet drop and they disappear after 3 meters. I could easily screenshot it. Can you fix?
Taberone Feb 3, 2019 @ 11:13am 
Is the Alyx Gun glitch ever getting fixed? When using the Alyx Gun, it shoots errors with this mod enabled.
VERDUGO Dec 31, 2018 @ 6:38am 
this work on FAS?
ADF-01 Falken Aug 16, 2018 @ 8:01pm 
doesn't seem to be working for me. help
SLL x Markoiz Aug 9, 2018 @ 1:41pm 
can't see bullet impact and tracer with CW base
epicninjali Jul 31, 2018 @ 11:17pm 
Is it possible to customize the velocities or drop for each Weapon (Particularily for TFA, but other bases would be useful for some I'm sure)
Andrew900460 .;UbErZ;.  [author] Jul 23, 2018 @ 3:33pm 
Sorry I haven't updated my status in while. I mentioned in that past that I have a other projects that I'm working on. And one of them in particular I have been dedicating a lot of time to because it's a game me and my friend are working on and hope to release on steam one day. I haven't forgotten aobut Universal Ballistics, and one when I have a chance I will work on it a little more, because I know some of you are waiting for the file saving feature and I definately want to get that update out, but a lot of the functionality of the addon is still missing. I might end up posting the update with some features left out that arent as crucial, and that might be thinghs relating to the visual aspects mostly, but anyways. If anyone is interested in what kind of game I am working on. The most I can show to the public is this https://i.imgur.com/cWZhbAZ.png
IndigoTail Jul 18, 2018 @ 5:25am 
Could you change the bullet color to bright yellow, and disable the shadow? It looks pretty awkward for a bullet :\
oranchecsgo Jun 28, 2018 @ 11:58am 
How is the progress with the other bullet ballistic addon you were talking about?
6yxaHKa Jun 27, 2018 @ 4:59am 
I find a bug. When I shoot I see 2 bullets then I have double damage. Fix it please
baconsalt35 Jun 23, 2018 @ 10:32pm 
Is there a way to remove the smoke puff that appears when shooting via scope? I can't see when the bullet connects with the target because of it. This is from using CW 2.0 sniper rifles (any.)
oranchecsgo Jun 22, 2018 @ 2:07pm 
Addon seems to have broken. Not sure of the cause, nothing found in console. Maybe an update?
Lodac77 Jun 22, 2018 @ 9:35am 
are the settings saveable yet?
Dave Australia Jun 20, 2018 @ 6:02pm 
Yes!!! a bullet cam (even slomo) would be SO COOL!!! i would LOVE to have something like that for this addon! plz add if possible! :D
Andrew900460 .;UbErZ;.  [author] Jun 4, 2018 @ 2:34pm 
@DeadShadow totaly agree, I might do somthing like that in the future where the camera follows a bullet. Granted if that feature is implemented, I might make it so when your in bullet cam mode, you won't be able to fire your weapon until the camera returns to your player
DeadShadow Jun 4, 2018 @ 11:23am 
I'm diggin' this addon, but if I may suggest something -- are you planning to add a bullet cam type feature? Like Sniper Elite, or other addons (I can't remember the name, but I remember a similar feature), I think it'd be a neat feature to have as well.
oranchecsgo Jun 2, 2018 @ 4:33pm 
@Andrew900460.com Sounds neat! Cant wait to see how this turns out.
Andrew900460 .;UbErZ;.  [author] Jun 1, 2018 @ 9:33pm 
Thanks @deepterra09! Currently I am remaking the addon from scratch to reorganise my code and make bullet's less cpu taxing. I am also implementing a bunch of features that arent in the current downloadable version that I believe are important for the addon's overall functionality. So I will be working to get those polished up as well as getting everything up to speed with what is already in this downloadable version.

Yesterday I just finished setting up file synchronization with cvars so now people can setup their settings infile or directly through the cvars, and when the game exits it will auto save the cvars to file so server owners won't need to make their own config.

Also, I have put together a video to show off the addon in it's current state.
https://www.youtube.com/watch?v=-649qNFPA2E
The_Wrong_Person May 30, 2018 @ 5:50am 
DUUUDE this addon is good, me and my friends play sometimes and they always give me shit bc there is no bullet drop but this addon makes it so much better
Andrew900460 .;UbErZ;.  [author] May 27, 2018 @ 10:50pm 
Andrew900460 .;UbErZ;.  [author] May 27, 2018 @ 1:44pm 
yup, I saw your comment from before. I will be adding in various cvars for controlling tracer visibility and bullet sounds onm BOTH server and client. So if the addon is being used ina gamemode where the tracers should be invisible, the server owner can force them off, but if they are on, then the client can hide tracers for themselves.

Also I was planning on making a seperate gui system for those settings as well, but I never considered using the utilities or settings tab. So ill have to think about it.
Andrew900460 .;UbErZ;.  [author] May 26, 2018 @ 8:33pm 
I want to ask you guys before I make anything official. Would you rather me start my cvars with "ub_" rather than "universal_ballistics" for simplicity?
Andrew900460 .;UbErZ;.  [author] May 24, 2018 @ 8:30pm 
Yea, I am sorry about not being able to work on the addon much at all. I wish I could find some time to work on the addon some more. My spring semester of colledge did finish and now I am getting more hours at work, and in the time I have left I am working on various other projects that I have started. I will try to find some time to work on the addon this summer since this is the best time to do it. In case anyone forgot, I made the descision long ago to rewrite the addon from scratch and I am still in the middle of that so I will be sure to get that finished allong with making some adjustments like having none of the hit sounds that are currently there when bullets hit walls, a common to make tracers invisible, and start implementing a config file to save your settings.
Winn May 22, 2018 @ 1:13am 
five months later
Hollow-Point Suppository Apr 5, 2018 @ 6:52pm 
This looks amazing! I hope you eventually optimize it to your standards.
Andrew900460 .;UbErZ;.  [author] Apr 5, 2018 @ 4:13pm 
currently, it works well in single player
but it is also a priority for me to make it work well in multiplayer too
Not Tuff Apr 5, 2018 @ 11:00am 
Cool mod keep up the good work dude i havent used it yet but i can tell it will be good :D
Andrew900460 .;UbErZ;.  [author] Apr 2, 2018 @ 6:43pm 
I agree