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it didnt work. half the bullets would just fall as soon as they spawned and i think they had some weird arrow texture/sprite instead of the normal "tracer"
Well you can test it and find out. But if the mod has the ability to turn off it's ballistics, then that may fix any problems. Because this mod only looks to convert hitscan bullets into physical ones. So if other mods don't use hitscan, then in theory nothing would happen. But I can't say for sure.
The good news is that I have recently released a game on the steam store page, but not yet for sale. And we are also starting a Kickstarter for our game as well which you can follow if your interested. This is the link to our steam store page.
https://store.steampowered.com/app/1170230/Below_the_Stone/
The bad news is, you probably guessed, the mod probably won't receive any further updates for quite a long time. With being busy working on a game that I hope to one day become my source of income, there is a lot more incentive to do that than a Garry's mod addon. I would like to push this addon much further, but I just don't simply have the time.
You can get the source code by:
1. Make sure you are subscribed to the addon so your computer downloads it (obviously).
2. go into the game's addon directory (....common/garrysmod/addons)
3. look for the file that has the name of my addon on it.
4. rename the file so it's file extension is either .rar or .zip (I forget which one works)
*** .gma files are just renamed zip files that you can open in winrar, essentially.
and from there you can see all the lua code.
Thank you for taking the time to read through this, I'm sorry for not updating anyone who was been following this project and hoping I would update it one day. The best gift I can give you in return is my source code and the opportunity to learn from it. Thank you for following my work, and keep on coding.
Yesterday I just finished setting up file synchronization with cvars so now people can setup their settings infile or directly through the cvars, and when the game exits it will auto save the cvars to file so server owners won't need to make their own config.
Also, I have put together a video to show off the addon in it's current state.
https://www.youtube.com/watch?v=-649qNFPA2E
Also I was planning on making a seperate gui system for those settings as well, but I never considered using the utilities or settings tab. So ill have to think about it.
but it is also a priority for me to make it work well in multiplayer too