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you know because they are nails after all
The Ideal is kinda good but way OP and have so little uses, I think it should go like this, since it have only one hole:
+200% acuracy
+30% damage
-40% more spin up time
-30% firing speed
you, my good sir, are a genius.
-45% damage
-10% ammo capacity
+10% critical hit damage
+25% Damage
+30% Acuracy
No Random Crits
+5%Speed When weapon is Deployied
-25% damage
-Fires one projectile at a time
+25% fire speed
+15% faster spin up time
+Quiet rev up/firing sound
-Projectiles can be deflected
+25% ammo capacity
+50% faster move speed while deployed
-No random crits
Half of the healing from medkits is converted to ammo
20% chance of jamming for 6 seconds when deployed
30% more melee damage vulnerability while deployed
Silent Killer: No barrel spin sounds
Move speed is not decreased while Minigun is deployed
- 50% firing speed
- 20% ammo obtained from ammo packs
eh this wouldnt be the best thing to have on
+5% movement Speed While deployed
+15% Firing Speed
+On Kill 6 Secs Of Mini-Crits
+On Hit Makes The Foe Bleed for 3 Seconds
-10% Damage Output
-Not Effective On Sentry Guns
-5% Less Ammo
-No Random Crits
Pro:
Can repair friendly buildings and remove sappers
no bullet spread
Has a chance to nail targets to the ground for 3 seconds
15% more damage
Con:
Fires one bullet at a time
40% less ammo
- 75% rate of fire
+50 % more dmg
+ bullets shatter on inpact dealing dmg to surounding enemy's
+explosing rounds
+%33 accuracy
-%90 firing speed
-%50 ammo
-%30 ammo from pick ups
- %20 movment speed on deploy
Minicrits instead of crits