Team Fortress 2

Team Fortress 2

The Riveting Russian
Bronze Jul 12, 2014 @ 1:20pm
Specs?
I don't see any stats so I am going to post my idea for weapon stats here

-75% Damage to Non-engineers
+150% Damage to enemy buildings and engineers (including enemy spies disguised as enemy engineers)
-50% Ammo pickup rate

Hope this works
Post other ideas here
Hope this gets
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Showing 1-15 of 38 comments
Stanley Stanson Aug 31, 2014 @ 6:59am 
if they die they get pinned to the wall like a huntsman or fortified compound.
you know because they are nails after all
Last edited by Stanley Stanson; Aug 31, 2014 @ 6:59am
Rakrotay Nov 22, 2014 @ 12:43pm 
Originally posted by (Sh) Br0nz3:
I don't see any stats so I am going to post my idea for weapon stats here

-75% Damage to Non-engineers
+150% Damage to enemy buildings and engineers (including enemy spies disguised as enemy engineers)
-50% Ammo pickup rate

Hope this works
Post other ideas here
Hope this gets

The Ideal is kinda good but way OP and have so little uses, I think it should go like this, since it have only one hole:

+200% acuracy
+30% damage
-40% more spin up time
-30% firing speed
Classic Jokester Feb 5, 2015 @ 4:44pm 
Originally posted by Rakrotay:
Originally posted by (Sh) Br0nz3:
I don't see any stats so I am going to post my idea for weapon stats here

-75% Damage to Non-engineers
+150% Damage to enemy buildings and engineers (including enemy spies disguised as enemy engineers)
-50% Ammo pickup rate

Hope this works
Post other ideas here
Hope this gets

The Ideal is kinda good but way OP and have so little uses, I think it should go like this, since it have only one hole:

+200% acuracy
+30% damage
-40% more spin up time
-30% firing speed
10/10
SirenSlime Feb 9, 2015 @ 9:00pm 
Originally posted by Rakrotay:
Originally posted by (Sh) Br0nz3:
I don't see any stats so I am going to post my idea for weapon stats here

-75% Damage to Non-engineers
+150% Damage to enemy buildings and engineers (including enemy spies disguised as enemy engineers)
-50% Ammo pickup rate

Hope this works
Post other ideas here
Hope this gets

The Ideal is kinda good but way OP and have so little uses, I think it should go like this, since it have only one hole:

+200% acuracy
+30% damage
-40% more spin up time
-30% firing speed

you, my good sir, are a genius.
Kaiser_Of_Aldi Apr 5, 2015 @ 7:49pm 
a few thoughts on its stats [not entire stats] instintanius spinup time? -50% range? -50% accuracy? can nail people onto wall like huntsman or fortified compound +60% damage?
Gorycarmaman Apr 6, 2015 @ 7:44pm 
-75% weapon spread
-45% damage
-10% ammo capacity
+10% critical hit damage
Charliedboy Apr 7, 2015 @ 6:30pm 
-100% Weapon Spread
+25% Damage
+30% Acuracy
No Random Crits
+5%Speed When weapon is Deployied
FÆROÜS Apr 8, 2015 @ 8:24am 
+No weapon spread
-25% damage
-Fires one projectile at a time
+25% fire speed
+15% faster spin up time
+Quiet rev up/firing sound
-Projectiles can be deflected
+25% ammo capacity
+50% faster move speed while deployed
-No random crits
Half of the healing from medkits is converted to ammo
20% chance of jamming for 6 seconds when deployed
30% more melee damage vulnerability while deployed
lavafoxx Apr 8, 2015 @ 9:14am 
Naw, the stats have got to have something like "on crit or mini crit rounds become piercing rounds and goes through one additional target *including sentry*"
+ 30% damage bonus
Silent Killer: No barrel spin sounds
Move speed is not decreased while Minigun is deployed

- 50% firing speed
- 20% ammo obtained from ammo packs


Originally posted by Beastmode:
-75% weapon spread
-45% damage
-10% ammo capacity
+10% critical hit damage

eh this wouldnt be the best thing to have on
Smol Pelone Apr 10, 2015 @ 12:28am 
My version of Stats for this New Minigun :D


+5% movement Speed While deployed
+15% Firing Speed
+On Kill 6 Secs Of Mini-Crits
+On Hit Makes The Foe Bleed for 3 Seconds
-10% Damage Output
-Not Effective On Sentry Guns
-5% Less Ammo
-No Random Crits
Cobalt Apr 10, 2015 @ 7:50am 
How about:
Pro:
Can repair friendly buildings and remove sappers
no bullet spread
Has a chance to nail targets to the ground for 3 seconds
15% more damage
Con:
Fires one bullet at a time
40% less ammo
Xeronious Apr 13, 2015 @ 2:47am 
-75% max ammo (so thats 50)
- 75% rate of fire

+50 % more dmg
+ bullets shatter on inpact dealing dmg to surounding enemy's
ClassicRedEye Apr 15, 2015 @ 12:23am 
+%50 damage
+explosing rounds
+%33 accuracy

-%90 firing speed
-%50 ammo
-%30 ammo from pick ups
- %20 movment speed on deploy

Minicrits instead of crits
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