Total War: WARHAMMER II

Total War: WARHAMMER II

Boyz Will Be Boyz - Closer to Tabletop overhaul (CTT)
 This topic has been pinned, so it's probably important
Cataph  [developer] Nov 28, 2017 @ 11:54am
MOD SUPPORT
List of currently supported unit/character mods:

https://docs.google.com/document/d/1lK7oNq1jIxItvno_CfqCR1RY-4m-mIGtuWy2S9gOvEM/edit#heading=h.a54dohalsajh

I try to leave most side things untouched (like skills or abilities) unless I notice something that would be really broken in CTT.



We do plan on supporting as many TT-friendly mods as possible, but can't do everything quickly, so be patient. Link above also leads to a basic template for modders that wish to do their own adaptation or whatever. Contact us on discord if you have trouble.
For example, thanks to JerkyGunner for using the template to help adapting Mixu's characters!




Any question goes.
Last edited by Cataph; Jun 8, 2020 @ 4:45am
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Showing 1-15 of 112 comments
Noobified Nov 29, 2017 @ 6:23pm 
i know i can't expect this to be done(your discretion, obviously) but could you take at look at compatbility for Deco's roster expansion mods?
Cataph  [developer] Nov 30, 2017 @ 1:17am 
It's in the list.
Cataph  [developer] Dec 7, 2017 @ 5:46am 
Added:

http://steamcommunity.com/sharedfiles/filedetails/?id=1194588998
NOTE:
- preliminary nerfs some abilities here and there (Leitdorf, Taurox, Marienburg dude).
- certain things cannot be efficiently removed or edited (e.g., Taurox's TT-unfriendly Regeneration) without some invasive maneuvres I'd like to avoid.
- campaign side balance cannot be guaranteed by us. This applies to any future supported character mod. We couldn't check their skill trees for now.
- due to the nature of inter-dipendence, there might be minor animation issues in absentia of Mixu's LLs on Crynsos's faction leaders (e.g. Kazador, probably).
Last edited by Cataph; Dec 7, 2017 @ 5:49am
Parte Dec 8, 2017 @ 2:39am 
I havent understand well how use the template
Laughing Forest Dec 25, 2017 @ 9:54pm 
Daelin's Total Unit Resize - seems compatible, but won't affect new/added units I suppose?

https://steamcommunity.com/sharedfiles/filedetails/?id=1202257019&searchtext=
Last edited by Laughing Forest; Dec 25, 2017 @ 9:55pm
Cataph  [developer] Dec 26, 2017 @ 1:52am 
The current hordes and stuff still use the vanilla variants, so that'll be ok. Completely new units won't be affected though he could easily handle it if desired.
Last edited by Cataph; Dec 26, 2017 @ 1:52am
JvJ Jan 11, 2018 @ 9:16am 
Can we have Both Mixu's Legendary Lords 2 and his Mousillon Mod... and maybe his Lord pack too if you have the time lmao. Thnx.
Rekhan Feb 17, 2018 @ 5:16am 
Hey Cataph,
this mod sounds really promising and knowing your other mods I can't wait to test it.
Do you by any chance know if it is compatible with "The Empire (ME)" from Zarkis?
Cataph  [developer] Feb 17, 2018 @ 5:29am 
I think no problem.
the witch Feb 23, 2018 @ 5:54am 
Is Mixu's Mousillon on your radar?

I'd ask about Ultimate Skaven as well, but that might be a bit much.
Captain Freakout Mar 7, 2018 @ 11:02am 
IMO Mixu's Mousillon went a bit overboard with the monsters and trebuchets and all that. There is, however, a 'limited version' around the workshop that would be worth looking at if it ever comes to be considered for this overhaul, I think it's better at differentiating them from the Counts and more loreful.
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