Total War: WARHAMMER II

Total War: WARHAMMER II

GCCM: Main mod
steelwork Feb 3, 2020 @ 10:01am
karak ungor AI problem and bad map design choice
karak ungor still has a problem with AI. it does come back to the capture point when it realise that your whole army is sitting on it but its reaction time is slow and it should normally spread its unit depending on your placement. but they just put everything on the little wall except for flying and arty units. also the defender perimeter isn't well made. it allow forward deployment units to deply just behind the capture point which is silly.

upon attacking it will always attack the little wall and never deploy from the 3 bridges with no walls/gates except for occasional forward deployment unit (or flying unit?).

this map needs a rework.
fix the defender perimeter and add walls and gates for the 3 bridges and make them bigger.

being good looking isn't enough. if the map is badly designed so you can use cheesy strategy to win because the AI isn't fully compatible with the map then the map sucks.
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Dr. Manhattan Apr 25, 2020 @ 3:03am 
the map is a total mess, I agree
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