Sid Meier's Civilization VI

Sid Meier's Civilization VI

Starlight Glimmer
BS  [developer] Nov 13, 2017 @ 10:10pm
Report bugs here
Just do it.

*I know about this bug where specific dialog not showing, it's agenda dialog. I have already looked into other civilization mods that are working and not working, but i don't seem to find any differences, i will fix it when it is possible*
Last edited by BS; Nov 24, 2017 @ 4:36am
< >
Showing 1-11 of 11 comments
BS  [developer] Nov 24, 2017 @ 4:12am 
Originally posted by General German Brony Gamer:
hi here is a picture that show that starlight nothing say https://steamuserimages-a.akamaihd.net/ugc/882006245507883567/8C7D557A1CD6CF40793F3FC00DBF05FE00034CB9/
Is it sometimes popping up or do other diplotexts show nothing like the picture you linked?
BS  [developer] Nov 24, 2017 @ 4:46am 
Originally posted by General German Brony Gamer:
hi here is a picture that show that starlight nothing say https://steamuserimages-a.akamaihd.net/ugc/882006245507883567/8C7D557A1CD6CF40793F3FC00DBF05FE00034CB9/
I'm sorry, but i currently don't know how to fix this. I know about this bug where specific dialog not showing, it's agenda dialog. I have already looked into other civilization mods that are working and not working, but i don't seem to find any differences, i will fix it when it is possible.
BS  [developer] Nov 24, 2017 @ 11:06am 
I finally found the way!
aBluePegasus Feb 14, 2018 @ 6:11pm 
Heyo, really enjoyed your work so far. I haven't bought RoF, and right now I can't start a game with this mod enabled. Attempting to do so puts me right back to the main menu.
Neptune Mar 10, 2018 @ 2:42pm 
Originally posted by Dra'an'tier:
Heyo, really enjoyed your work so far. I haven't bought RoF, and right now I can't start a game with this mod enabled. Attempting to do so puts me right back to the main menu.
I'm having that same bug too. And it isn't because of RoF
Girubev Jul 13, 2018 @ 11:14am 
Installing this mod breaks standard builders being able to embark upon researching Sailing; researching Shipbuilding allows them to embark again (along with every other unit as normal).
BS  [developer] Jul 13, 2018 @ 7:44pm 
Originally posted by Girubev:
Installing this mod breaks standard builders being able to embark upon researching Sailing; researching Shipbuilding allows them to embark again (along with every other unit as normal).
I'm afraid that it's not possible to fix it yet from what i know since it's a game issue, not xml.
Lirsan Apr 30, 2020 @ 2:37pm 
Hi!
I guess mod was updated for GS. Thanx alot!
So i found little "bugs".
1) citizens of our town cost just 1 horse, like normal horseman was before update. Dunno if thats OK, just in case that it is not.
2) Cutie Mark Vault gives 1 amenities, 1 science, 2 culture, but description not mentioning culture.
BS  [developer] May 2, 2020 @ 1:08am 
Originally posted by Дракон 30см:
Hi!
I guess mod was updated for GS. Thanx alot!
So i found little "bugs".
1) citizens of our town cost just 1 horse, like normal horseman was before update. Dunno if thats OK, just in case that it is not.
2) Cutie Mark Vault gives 1 amenities, 1 science, 2 culture, but description not mentioning culture.

I will look into it later. Can't ruin my save.
Yoda Jan 3, 2021 @ 9:37am 
It isn't showing up in the list of civilizations to choose or set other civilizations as, do you know how to fix this?
< >
Showing 1-11 of 11 comments
Per page: 1530 50