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I'll post more later, but this is what I have right now.
Right now the Overlay is scaled down to match the resolution of the game, but it is something I might be able to upscale at a later stage, although with great effort.
Tackling your questions:
1 - Tomo/Ryuka are going to be a Character Duo where you can actively switch between the two characters, each having separate health pools. While one of them is active, the other will appear as a follower for the other. Make sense?
2 - Well in terms of items/trinkets, as many as the NLSS are willing to make memes. Bosses and floors on the other hand are graphical challenges that I cannot quite tackle on my own just yet, but is something I would like to eventually get to.
3 - Viewers are a new resource used by every NLSS Member, everyone gains Viewers from kills, but each NLSS Member has an additional way of getting them as well. (eg. Ryan and tinted rocks) The Viewer Count is then used to empower the new items that I've added to the game, so everyone can get and use them.
Majority of the graphical glitches I am aware of and will be addressing before the public Beta.
Thanks again for your feedback, another update is on it's way soon with a playable Nick.
also, i have no idea what the madrinas item does. it lowers the tear delay for one tick and then goes back to normal but doesn't seem to do anything else. i did end a run and resume on a room where i used madrinas and when i came back there was a 'tip' on the screen for the duration of the room, but i could not replicate this another time.
Goldman's Visor gives Jacob's Ladder but with additional Chain Lightning whenever he kills anything. I've reduced that Chain Lightning effect to hit a maximum of 25 targets, that should improve the performance for you. I've also adjusted Madrinas so the effect will be more noticable now. (It's basically a temporary soy milk, but with no DMG down and can scale upwards) If you have soy milk and use Madrinas it will now drop your FireDelay to 0. The Tip appears briefly at the start of every run in the first room, it isn't bugged. (It removes itself so that it isn't in your way while you're playing) If you run into any other issues, do let me know.