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1.)if your character was a respectable man then the members of your court should have greater respect for the child of the great ruler the knew. if he was a tyrannt then they will fear your character more as he is the child of a horrible ruler.
2.)if your current character is the child of a great king and their father was the child of great king, and so on and so forth, then they will be respected even more. the further down the line you get though the less they remember the original character you started as, and the less they will associate them with any descendants further back.
1) It may be redundant, because this is essentially what dynastic prestige and inherited opinion is supposed to accomplish.
2) The trait applies to all descendants, not just the player character. And every descendant is going to have a different path back to the original ancestor, so the associations would be different for each person. For example: Count Alfred was a just man, and he had two sons—the equally just Count Barnabus and the cruel, evil Count Chauncey. I don't know that it's possible to mod the trait so that Barnabus's son and Chauncy's son would have different opinion modifiers.
1.) attempt to design it in a way to where the game takes into account the equal measures of cruel and good, having it do a 'coin flip' as the GoT mod does with the Targaryans where it decides if they will be great or mad king except this time it decides if it associates the character with the good or cruel ancestor.
2.) attempt to design it in a way where it takes into account the two characters; due to the example of both were to the equal extremes of good and cruel it will have a balanced outcome to where the lords and ladies of the land will have no exceptionally good or bad feelings toward the child and will simply see if he is like his father (the good one) or his uncle (the cruel one). in cases where one ancestor was worse or better then the other then it will more associate with the one who was more toward their extreme.
thanks,
I was going to say this, a decision or right click to the portrait (I don't know how those options are called).
If you want to remove it before the new version is published, though, open up "C:\Users\YOURNAME\Documents\Paradox Interactive\Crusader Kings II\mod\Descendants\decisions\descendants_decisions.txt" and remove line 15, which should say something like "NOT = { total_years_played = 1 }".
For example i want to mark a character from the Isaurous dynasty and also a character from the Karling dynasty.
can you make it so i can mak them without removing the marked trait from the first character ive marked?
Are you comfortable with tweaking the mod files? If so, I can give you some tips for adding it in yourself.
And thanks in advance
• common/traits/descendant_traits.txt
• decisions/descendants_decisions.txt
• events/descendants_events.txt
• interface/descendants_decision_sprites.gfx
• interface/descendants_trait_sprites.gfx
• localisation/customizable_localisation/descendants_dynamic_localization.txt
• localisation/descendants_localization.csv
You'll want to make a functionally identical copy of the marked_descendant trait in common/traits/descendant_traits.txt. Call it marked_descendant_2 or whatever.
Then in the rest of the files, everywhere you see code that revolves around the marked_descendant trait, you'll want to create a corresponding decision/event/interface/localization for the marked_descendant_2. Make extra sure you create an is_marking_descendants_2 global flag in events/descendant_events.txt, because it can be easy to overlook.
Optionally, you can create a recolored copy of the marked_descendant trait/decision icons in gfx/interface and gfx/traits, otherwise you'd be hard pressed to tell the difference in-game between the two dynasties you want to mark.
Let me know if you run into any problems!
I haven't tested it, so I can't promise it'll work, but give this a try:
https://www.dropbox.com/s/0vs5p8e32vth0tc/Descendants.zip?dl=0
Delete the folder "C:\Users\YOURNAME\Documents\Paradox Interactive\Crusader Kings II\mod\Descendants" and replace it with the folder in the zip file. It should have all the changes you're wanting.
Let me know whether or not it works!
maybe its my game?
Quick question, it is possible to do this with one character that you control) (e.g king of greece or whatever) and then a descendant (which you control) who has the kings descendant trait ,and has become byzantine/roman emperor and make him a ancestor of a new line, if you know what i mean...
so basically can you do this with one of your characters and then another 100 years later or so??