Divinity: Original Sin 2

Divinity: Original Sin 2

Overlord - Necromancy
Midnight Oct 12, 2017 @ 11:18am
Ability Debate
This discussion is here to debate about improvements or changes about abilites already created
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Showing 1-6 of 6 comments
Midnight Oct 12, 2017 @ 11:19am 
Would you prefere death touch to be changed from a melee ability to a ranged
Semifiend Oct 13, 2017 @ 12:12am 
Death Touch is in a strange place right now. Its range benefits from high ground but it's base range is touch distance. I'm torn between, "it says touch in the ability name so it should be kept in melee range" and "the caster shouldn't be that close in the first place"
Desgun  [developer] Oct 13, 2017 @ 2:54am 
Originally posted by Sir Skeletal:
Death Touch is in a strange place right now. Its range benefits from high ground but it's base range is touch distance. I'm torn between, "it says touch in the ability name so it should be kept in melee range" and "the caster shouldn't be that close in the first place"
Wups, thank's for mentioning it. Will delete the effect of "High Ground" for the spell in the next patch. x)
Midnight Oct 13, 2017 @ 7:19am 
Dammat.....
Get reked boy!
hellishlord Oct 17, 2017 @ 6:15pm 
Why not just rename it to 'Hand of Rot' or something? It's not actually killing people.
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Showing 1-6 of 6 comments
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