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Right now i see every single faction very well balanced actualy, each is different, has pros and cons and offer unique strategy and gameplay options.
but I think they are the best for this game
Units don't feel different enough to warrant using them outside of the look factor. If every "tier" of unit had viability, maybe it would be more balanced?
I.E. Followers of Khorne. Why use anything else as a front line? They literally kill everything.
Ironhammer Dwarves, bless their little blue souls, same deal.
Even if someone is saying something potentially hurtful, you can always take the good and leave the bad. I don't mean to condescend. I've noticed you take criticism hard. I only criticize because I've enjoyed your mods since Shogun and Rome 2, and see what could be better.
Sincerely,
Derek.
That does not mean i have to agree with it but almost every update in our mods are also based on the feedback we receive from you players and our fans and changes are being constantly made for years.
Warhammer 2 obviously cant be really balanced game with so many different races and units, each is very different and unique in its own way. But balanced in this case should mean that every race has more or less same chance to win, that its not weak compared to all the rest or too strong. There wil lbe always better units (higher tiers) which will shadow others, but that is purpose, each unit has its place, its costs and you can chose your army builds as you please. Base game does not offer that and late game offers usualy 1-2 good builds max, same every time.
Units that are stronger than the strongest unit the faction can offer are outright broken and unreasonable.
E.G. Chaos. Units of the chaos gods are stupidly overpowered to the point where they make "THE CHAOS FRIKKIN CHOSEN" obsolete the moment they are unlocked. Problem is, making these uber powerful units is exciting, while not adding anything unique the game. Making it "bigger and stronger" doesn't help the game at all. If anything, it makes it thematically worse. Making a unit that is stronger than the best chaos has to offer is strait up wrong. You have to keep the games theme. If a unit is there, it contests another unit in the roster and is strait up better at everything, then one of these units needs to go. Similar thing goes for the empire.. And every other faction really.
Doomstacking is so much more ridiculous in this mod that it's not even funny. I personally strait up hate doomstacking and i always try to go lore friendly and thematically. This mod doesn't allow that. Some ♥♥♥♥♥♥♥♥ overpowered unit rekts everything in a balanced roster, then it needs to be removed or tweaked.
You could take a different direction with Chaos gods themed units for example. Each unit could have its own niche use while not strait up REMOVING the fkin chosen from the roster.
As i've said. You went too far with making units "bigger and stronger" to a point where it starts to hurt gameplay.
If a unit is the sole reasonable choice in the roster, and that unit is a mod unit, then it needs to go.
Even if they stay, they need to be capped. These kinds of units were never numerous enough to make armies out of. For example the Crimson Guard for the skaven. It has shield variant, it has halberd variant, it has cencer variant. The moment you get them, rest of the roster is strait into the trashcan. But in fact, Crimson guard in lore were the personal bodyguard of Queek headtaker and they numbered about several hundred tops. They represent the best of the best of the best. If we can make full armies out of these units, then the theme and lore goes out the window.
Stuff like that. Army caps would work wonders for this mod. You could do something like SFO and leave the choice up to the player. I love Radious' variety and i very much prefer this over any other overhaul mod, but this mod is in dire need of some improvement.
There's a mod called "Table Top Caps". You could try something like that. Rather than putting caps unit by unit, you could break the game down to unit tiers. E.g. Core unit, uncommon unit, rare unit.. etc. and put a combined cap. Which would definitely make it much easier for you to menage.
Thanks.
and yeah, I find the ME way too unbalanced now
2-3 years ago I used Radious mod for both Warhammer and Attila.
it was fun and colorful, but felt too easy from the mid-game as you could spawn top tier armies one after the other, manage the upkeep and steamroll the world.
now it's the other way around : the world is after you.
I play in very hard mode as much as possible
my other mods include extra map contents, improved artefacts and recruitment of defeated same faction.
well, the last one doesn't work with Radious, as you only get the msg pop-up and diplomatic discovery, but not the lords (not your fault, but it worked with venris's mod)
I started a Dwarf's Belegar campaign.
by turn 20, half the old word is overrun by greenskins and vampires. only other 3 dwarven factions (Karak Kadrim, Grudgebearer+ the one in lustria still exist worldwide).
half the empire is gone to the vampires, both Empire and the golden mage annihilated.
Wurrzag has conquered half the badlands and all the border princes.
and Skarsnik is sending 1 full stack army at me every turn since turn 15
the only reason I'm still standing is because after defeating the Broken nose as fast as possible while recruiting dwarf shields and quarrellers up to max stack, I rushed towards Sartosa took it by turn 7, then moved to sack Tobaro-held skavens by turn 11, auto-resolve every battles involving the Skryre clans because in tactical they always have a warpbomb that nuke a third of my troops (dwarfs don't do play like bretonnian cavalry :)), and then siege their capital by turn 12. the defenders make a sortie, I defeat them with my stack holding little more than a quarter of their roster, and sack it so the Tilean can take over the whole area (Estalia was defeated by turn 11)
and those Knights of Origo that I lavished with gifts, with positive diplomacy above 5, now finds it fun to declare war on me out of nowhere and 3 full stack armies with another one in reserve ... remember we are turn 12
I go back to my own territory to heal (my units are around a fifth of their strength now) and recruit another full stack army of dwarven shields and quarellers
the crooked moon rebels send a full stack every 5 turns or so. and by turn 15 that's 3 goblins armies I defeat, just as those 3 bretonnian stacks arrive (they sidestepped Sartosa, lucky for me)
Wurzzag has just finished conquering the border princes and so did the vampires with Karak Hirm and golden boy, while Skarsnik and vampire counts did Karl and Karak Norn
you can understand how lonely I do feel now, with only Tilea (and Orion that I have bribed for a non-aggression) having my back. not friends or allies, just that side "peaceful" so I can look to defeating 1-2 full stack of enemies every turn without rest
by turn 20, Grimgor and Snitch have also decided to join in the fun.
and that's where I am now, all black and red in the north, green in the east and just 2 full stack armies of basic units (just recruited 6 gun-powdered units, no time yet for a canon)
as for tactical battles, I was surprised to see all units, whichever faction you look at, have such high leadership resilience.
even basic tier armies led by lv 2-3 boss need to have their number shaved by half or 2/3 before they consider fleeing. skavens, goblins, orks, human peasants/militias ... that lead to very damaging grinding to your own units too.
a dwarf shield has pretty same base stats as a goblin spearman. WTF ? skavens and greenskins also get poison blades and physical resistance all around.
greenskins also get a buffed waagh way too often (remember the long grinding battles because of leadership broken mechanics ?)
my elite hammerer unit is even worse that a basic dwarf shield, because they end up with less defense (no shield therefore less missile protection, and prime target for enemy archer units)
so, yeah I like challenges, and try my best to outsmart my opponents tactically, but I can't do jack against continuous clone spawning of full army stacks from every side, while barely get an income of 2000 gold atm
hopes this help you to fine tune your mod
best regards
Yeah as starbuck mentioned, i missed that point in my earlier posts but, units don't run. Even a simple empire spearmen remains on the battlefield with 10 models after having their entire army anninhilated. Even after you win you need to grind out 1-2 ♥♥♥♥♥♥ units here and there on the map to win. Chain routs dont happen. Even skavenslaves are able to rally with like, 25 models.
Also Chosen needs to cause fear and immunity to psych. C'mon it's 2020 without any luv to chaos. Chosen needs buffs. Also Followers of khorne is... a bit imbalanced. Armor piercing shielded and armored infantry who has armor sundering and expert charge defence? Even Chosen doesn't have such base line stats.