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It feels more like the Tauri has to use more to push against the system lords, you feel like a real underdog. Though I do have a few suggestions/bugs to point out
Suggestions:
1. Being able to recruit rebel jaffa on Chulak/other rebel jaffa worlds. (Maybe having unique structures like with the tok'ra would work)
2. Being able to prevent Kallanas collapse
3. Humvees and tanks. By tech 4 or 5, the tauri should be able to support a proper logistical network in space (Adding to the feeling of going from underdog to competitor)
4. BC304's being moved to tech 3 (With F302 hangars, slightly better stats than current with higher cost). I think that the BC304 should, rather than an immediate gimmie from going from tech 1 to 2, should be the tipping point of where the tauri can engage in space relatively comfortably.
5. The tauri overall doesn't have a proper feeling of a 'fleet' roster. Compared to Anubis or Wraith. I know the asgard are meant to help with that, but due to how galaxies is laid out, it can take a while to get any asgard ships, leaving the space roster feeling empty for a long period. (Perhaps, like the Sol, there should be other vessels made by other nations, with the BC304 and X303 being the American ships, with the Sol and perhaps another being ESF Carrier focused. (Sol being the flagship) and then you have south america, russia, china, africa, etc all having their own additions to the roster)
Now for Bugs.
1. Crashing when engaging with replicators on ground
2. I was once able to access the SG-1 ground abilities in space once (I haven't been able to replicate it and I didn't want to use any of them during the battle for fear of crash)
3. Grace Cruiser A.I not working during event
4. Grace Cruiser event repeating over and over (Don't know if this is a bug)
5. Replicator station seems to have a bugged size, resulting in some weird stuff regarding weapon ranges.
6. Ground to space missiles & drones not able to hit targets. (Even when they do, it seems to do no damage)
7. Atlantis Team space ability not being useable. (Targeted shot)
8. Many planetary bonus's not applying. (Or being unable to be applied due to its production facility not being buildable there. EG Latona with 'cheaper aircraft' when it can't have an airfield.)
9. Earth making all things cheaper even though it says only infantry is cheaper.
10. Asgard ships cannot be produced at K'Tau
11. Ancient Defense Platform (Lantea) does not show up in space after being built.
12. Atlantis Team sometimes just being frozen in place after jumping in (Space) they also can't be selected.
13. Daedalus spawning an x301 and two F302's (Despite it saying it only launches F302)
Overall, I love what you've done so far and want to see how the mod progresses!
If you have a discord, i'd be happy to join it to share screenshots of certain bugs I come across.
Other things i have found since playing last night. Hive Ships are only putting out 1 kamikaze dart and then the ability doesnt work anymore, the Iratus BCs kamikaze dart ability isnt even spawning units. Wraith shuttle isnt unloading any troops. Celestus main ramp after the third landing point isnt crossable. I tried sending infantry up and they get stopped at the bottom of the ramp and cant get up it, which is when i found the shuttle bug.
Dendera is the base of Hathor(says the description) but the eye of the gods not in there
Have verified game files and standard sort of troubleshooting to no avail. oh well back to starting again lol
Add the fact that the EAW AI does not care about money (as it has infinite amount) and you are just punishing the player by not giving them the income needed to at least build a small fleet of tier 1-2 ships.
Alternative income buildings (population centers, trade hubs, farms to throw some ideas) to mining facility or a buff to them (200 credits would be a significant improvement over 100) would be good