STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

Stargate - Empire at War: Pegasus Chronicles [Open Beta]
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klon116  [developer] 29 set. 2017 às 11:34
Your experience with the open beta
Hello dear community,
we would be interested to know your experience with the open beta version of the mod so far.
Please let us know with some comments!
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A mostrar 106-120 de 132 comentários
Lufian 18 dez. 2023 às 7:31 
I feel that mortars should have longer range
Blake_GN0000 18 dez. 2023 às 16:28 
Playing the new Galaxy GC and having a lot of fun. Sight issue getting Asgard ships at the current moment but I'm having a major issue with the replicators. My larger ships (anything bigger than a fighter craft) refuses to get into engagement range and the replicators don't seem to be able to move either. They have Sam, Fifth, and a station as well as a few ships. I'm unable to find a fix so I'll post it here to see if others are having similar issues. the planet's name is Adara, link to the Ida galaxy if you wish to locate the issue
Blake_GN0000 18 dez. 2023 às 23:51 
Originalmente postado por Blake_GN0000:
Playing the new Galaxy GC and having a lot of fun. Sight issue getting Asgard ships at the current moment but I'm having a major issue with the replicators. My larger ships (anything bigger than a fighter craft) refuses to get into engagement range and the replicators don't seem to be able to move either. They have Sam, Fifth, and a station as well as a few ships. I'm unable to find a fix so I'll post it here to see if others are having similar issues. the planet's name is Adara, link to the Ida galaxy if you wish to locate the issue
Adding onto this, the replicator stations have a invisible barrier that doesn't let anything but fighters close to it!
dean66683 19 dez. 2023 às 8:34 
most of my crashes in new galaxies is when i encounter replicators on land or space.
Foster 19 dez. 2023 às 14:03 
I've been an avid fan of the Stargate At War mod since the EAW release way back when (I think more than a decade ago at this point) and I'm heavily enjoying the feeling of the Galaxies map.

It feels more like the Tauri has to use more to push against the system lords, you feel like a real underdog. Though I do have a few suggestions/bugs to point out

Suggestions:
1. Being able to recruit rebel jaffa on Chulak/other rebel jaffa worlds. (Maybe having unique structures like with the tok'ra would work)
2. Being able to prevent Kallanas collapse
3. Humvees and tanks. By tech 4 or 5, the tauri should be able to support a proper logistical network in space (Adding to the feeling of going from underdog to competitor)
4. BC304's being moved to tech 3 (With F302 hangars, slightly better stats than current with higher cost). I think that the BC304 should, rather than an immediate gimmie from going from tech 1 to 2, should be the tipping point of where the tauri can engage in space relatively comfortably.
5. The tauri overall doesn't have a proper feeling of a 'fleet' roster. Compared to Anubis or Wraith. I know the asgard are meant to help with that, but due to how galaxies is laid out, it can take a while to get any asgard ships, leaving the space roster feeling empty for a long period. (Perhaps, like the Sol, there should be other vessels made by other nations, with the BC304 and X303 being the American ships, with the Sol and perhaps another being ESF Carrier focused. (Sol being the flagship) and then you have south america, russia, china, africa, etc all having their own additions to the roster)

Now for Bugs.
1. Crashing when engaging with replicators on ground
2. I was once able to access the SG-1 ground abilities in space once (I haven't been able to replicate it and I didn't want to use any of them during the battle for fear of crash)
3. Grace Cruiser A.I not working during event
4. Grace Cruiser event repeating over and over (Don't know if this is a bug)
5. Replicator station seems to have a bugged size, resulting in some weird stuff regarding weapon ranges.
6. Ground to space missiles & drones not able to hit targets. (Even when they do, it seems to do no damage)
7. Atlantis Team space ability not being useable. (Targeted shot)
8. Many planetary bonus's not applying. (Or being unable to be applied due to its production facility not being buildable there. EG Latona with 'cheaper aircraft' when it can't have an airfield.)
9. Earth making all things cheaper even though it says only infantry is cheaper.
10. Asgard ships cannot be produced at K'Tau
11. Ancient Defense Platform (Lantea) does not show up in space after being built.
12. Atlantis Team sometimes just being frozen in place after jumping in (Space) they also can't be selected.
13. Daedalus spawning an x301 and two F302's (Despite it saying it only launches F302)

Overall, I love what you've done so far and want to see how the mod progresses!

If you have a discord, i'd be happy to join it to share screenshots of certain bugs I come across.
Última alteração por Foster; 19 dez. 2023 às 16:15
Admiral_Coal 22 dez. 2023 às 19:19 
So playing the beta and did a bombing run on the replicators and game crashed. Having so much fun playing as Earth.
321gman 26 dez. 2023 às 19:39 
So a couple things I noticed, Midway never seems to unlock: Playing as Wraith and im some 150-160 weeks in, maybe more. Havent tried since the update so that might have been fixed. Apparently Tauri have the same issue from what my friend told me, or at least did into like week 120. Aschen ground forces dont appear and forced my friend to autoresolve because of it.
321gman 27 dez. 2023 às 11:44 
Originalmente postado por 321gman:
So a couple things I noticed, Midway never seems to unlock: Playing as Wraith and im some 150-160 weeks in, maybe more. Havent tried since the update so that might have been fixed. Apparently Tauri have the same issue from what my friend told me, or at least did into like week 120. Aschen ground forces dont appear and forced my friend to autoresolve because of it.

Other things i have found since playing last night. Hive Ships are only putting out 1 kamikaze dart and then the ability doesnt work anymore, the Iratus BCs kamikaze dart ability isnt even spawning units. Wraith shuttle isnt unloading any troops. Celestus main ramp after the third landing point isnt crossable. I tried sending infantry up and they get stopped at the bottom of the ramp and cant get up it, which is when i found the shuttle bug.
Ryan Gosling 29 dez. 2023 às 16:55 
I got a mission to go to a planet that doesn't exist and then the game crashed.
Kingos 4 jan. 2024 às 0:42 
Great mod! Although it crashes for no reason and no crash log. There is no clear reason or event to point the crash. It just do all the time.
NUMB.Rodonay 5 jan. 2024 às 8:37 
Very nice mod, I cleared the ney GC, the last planet ist Dakara, controlled by the systemlords. But when I win the ground battle, after the Battle End Screen, the Game closes.
76561198359342149 23 fev. 2024 às 11:57 
In Stargate Galaxies GC Anubis infrantry has no heal even when specific planets owned
Dendera is the base of Hathor(says the description) but the eye of the gods not in there
Última alteração por sagittarius365; 23 fev. 2024 às 11:59
Silvieson 24 fev. 2024 às 21:49 
have revisited the mod specifically the beta because of the galaxies campaign. played for a few hours last night and came back today and can not load a single saved game. game just crashes :/ just thought i would mention it.

Have verified game files and standard sort of troubleshooting to no avail. oh well back to starting again lol
LordMazzar 9 mar. 2024 às 5:27 
Campaign runs fine for me, but the evacuation battle in the Atlantis campaign glitches out when the hero is trying to get the ZPN from the defense stations. The game just stays stuck in the cinematic.
LegendaireNic 15 ago. 2024 às 8:15 
The economy definately needs an overhaul. Paying 3 times your meager income for a single space unit or structure is not good. Everything is so expensive that any loss is a massive time waster, because you have to wait multiple cycles to even rebuild half of what you lost.

Add the fact that the EAW AI does not care about money (as it has infinite amount) and you are just punishing the player by not giving them the income needed to at least build a small fleet of tier 1-2 ships.

Alternative income buildings (population centers, trade hubs, farms to throw some ideas) to mining facility or a buff to them (200 credits would be a significant improvement over 100) would be good
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