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I'm really looking forward for balancing feedbacks as i add new mechanics and items to the game i don't know how rare some of them and how powerful the new items are.
1. Unfortunately there is no durability option for crafting items or such. Durability only applies to weapons and armors and it decreases with taking and giving hits. I cannot create a you can use x times this item via recipes. It could be done with scripting but it would require changing all of recipe system to scripts.
2. Again unfortunately there is no replacing or giving - boost via recipe system. Once you give a +something to an item it becomes permanent and you cant take it back or decrease the value. I tried to create some random negative boosts but it didn't work.
3. I will look for what can i do about items and rarities and try to balance them.
4. Added rune of skills to the game for giving skill bonuses.
5. Again no durability sadly.
6. For ingredients i planning to add Crafter's Inn with a warming crafting space, Some traders with unique lore and quests and more importantly you can finally meet with The Scrapper and The Crafter!
Here is the sneak peek, he is looking for new crafters to join his guild!
https://prntscr.com/ho0bmd