Divinity: Original Sin 2

Divinity: Original Sin 2

Crafting Overhaul
Strange Request
I know this is a strange request, and perhaps not even the place to do it. But what about adding a crafting recipe that is consumed to give a SPECIFIC armor-shield buff to an element. I.E. a fire essence + healing potion = Fire Shield Potion. Fire Shield Potion gives a buff which prevents the next 30 fire damage you might take within the next 4 turns. (Not saying those would be the exact numerical values, but it's for explaining the suggestion).
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Showing 1-4 of 4 comments
Elvasat  [developer] Sep 24, 2017 @ 11:05am 
Hello thank you for suggestion,

It is great idea indeed. I will take it into consideration in next versions and see what can i do.

Do you enjoy the mod so far? Do you have any other suggestion?

:redtulip:
Col. Fagnificent Sep 24, 2017 @ 2:23pm 
I have no complaints so far. DOS2 needed more crafting recipes, so this mod answered that problem efficiently!

As far as other suggestions go I don't have many. Crafting can be frustrating sometimes if a certain recipe calls for an ingredient you simply can't find at the time. Perhaps Transmutation recipes might be in order? I.E. you've found an abundance of water essences, but you need a fire essence and can't seem to find one. Mix 1 Water Essence + something something fire related and Voila! A fire essence. I would argue requiring another ingredient is essential so you can't abuse this recipe into forgoing the need for actively searching for ingredients for recipes. You can't simply walk up to an npc and buy out whatever junk he has and turn it into whatever you need all the time. But it would cuto ut some frustrations of long searches. The suggestion for essence can be broadened to other ingredients too, it was just an example.
black Sep 25, 2017 @ 2:43am 
gfhsfg
Jack Kane Sep 26, 2017 @ 2:00am 
no nexus version:steamsad: is it really that hard to upload your current version of your work to the nexus too?
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Showing 1-4 of 4 comments
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