Team Fortress 2

Team Fortress 2

The Texas Six Shooter V2
Blackk9 Apr 3, 2015 @ 1:17pm
Texas Six Shooter Stats
Texas Six-Shooter

+50% Damage bonus
-25% Firing Speed
-50% Clip size
-90% Secondary Max Ammo

Damage and function times
Shot type
Hitscan
Damage Type
Bullet
Ranged or Melee damage?
Ranged
Damage
Maximum ramp-up
150%
33
Base damage
100%
22
Maximum fall-off
50%
11
Point blank
33
Medium range
20-24
Long range
11-13
Critical
66
Mini-crit
31-41.3
Function times
Attack interval
0.21 s
Reload
1.36 s
Spread recovery
1.25 s
Ammo and Clip
Clip
6
Ammo
60
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Showing 1-15 of 18 comments
CB Apr 3, 2015 @ 5:05pm 
This was the best layout for stats I have ever seen ;D
Blackk9 Apr 15, 2015 @ 2:06pm 
Originally posted by -š TehBearKing š-:
This was the best layout for stats I have ever seen ;D
Thanks!
Lupus Deluna Jun 8, 2015 @ 4:57pm 
[Note: this is a coppy'n'past of a post I put on anouther engi revolver model, thought I'd drop it in here too :spycon: ]

This is my take on an engi revolver’s possible states, it is conceived from the idea of speed drawing and though some of the changes may seem to be extreme they are reasoned to convert a pistol into a weaker version of spy’s revolver (highlighted with a *bla-bla*). This is designed to be an all or nothing, skill-shot, weapon that ever kills your opponent in a single decisive shot or cripples you to you get a kill or go back to you're base.

Positives

+ The first shot is a guaranteed critical hit if fired within 0.75 seconds after weapon switch (90 damage)

*+ 100% damage (15>30 base damage)*

+ 15% faster weapon switch

Negatives

*- 88% held Ammo (200>24)*

*- 50% Clip size (12>6)*

*+ 350% Attack intervolve (0.17s>59.5s)*

- No random critical hit

- Honorbound: Once drawn cannot be sheathed until it kills.

These states are based on the pistol not the revolver and this idea is based on this being a secondary
Last edited by Lupus Deluna; Jun 8, 2015 @ 4:59pm
It should be a Texans Quick draw weapon so...

Pros+
25% Weapon swap speed
50% More Damage

Cons-
It has the clip, max ammo, and Fire rate of The spy's revolver

Im just sayin make the engi a Texan and give a quick draw wep GabeN Knows he needs a new secondary. :P
Last edited by FartGarfunkle [Engi Fam]; Jul 27, 2015 @ 1:53pm
i have idea for taunt. engie pulls out the texas six shooter out extremely fast and then fires 5 bullets quickly. then the final and 5th bullet kills the enemy and then he lands on his back like when sometimes when you kill a medic he would fall back oh yeah and first bullet stuns enemy. but you need to get up close for accurate shots. it does not work from long range or medium range. its limited to close range
These stats would make for a great weapon. Also, I like the taunt Idea thing
R4-P17 Nov 17, 2016 @ 12:44pm 
+Taunting (spins revolver) gives guaranteed crits for 1.5 seconds
+head-shots always crit
-marked for death when weapon out
-50% clip size
Cossack Dec 9, 2016 @ 10:15am 
Originally posted by Bear:
This was the best layout for stats I have ever seen ;D
yes
Clockwork Brain Sep 2, 2017 @ 12:04pm 
stat idea: 100% faster switch time, first shot pinpoint accurate, gauranteed crit for 0.5 seconds after switch (which goes away after first shot to stop you from spamming it), right click with any weapon while you're not in front of a haulable building activates a taunt similar to heavy's showdown taunt, but it automatically targets the nearest enemy. yes, you are vulnerable during this. may need to be built up by something.
cons: %50 smaller clip size, no random crits, 25% less accurate after first shot.
if used, the weapon could be called the "quick draw"
Blackk9 Sep 4, 2017 @ 1:22pm 
Originally posted by Cheddar Monk:
stat idea: 100% faster switch time, first shot pinpoint accurate, gauranteed crit for 0.5 seconds after switch (which goes away after first shot to stop you from spamming it), right click with any weapon while you're not in front of a haulable building activates a taunt similar to heavy's showdown taunt, but it automatically targets the nearest enemy. yes, you are vulnerable during this. may need to be built up by something.
cons: %50 smaller clip size, no random crits, 25% less accurate after first shot.
if used, the weapon could be called the "quick draw"
The problem with these stats is that it allows players to ambush for bonus damage with no work required other than switching between weapons. I'm sure you remember the hell that was the Degreaser / Axtinguisher combo, no?
Clockwork Brain Sep 11, 2017 @ 7:53am 
Originally posted by Blackk9:
Originally posted by Cheddar Monk:
stat idea: 100% faster switch time, first shot pinpoint accurate, gauranteed crit for 0.5 seconds after switch (which goes away after first shot to stop you from spamming it), right click with any weapon while you're not in front of a haulable building activates a taunt similar to heavy's showdown taunt, but it automatically targets the nearest enemy. yes, you are vulnerable during this. may need to be built up by something.
cons: %50 smaller clip size, no random crits, 25% less accurate after first shot.
if used, the weapon could be called the "quick draw"
The problem with these stats is that it allows players to ambush for bonus damage with no work required other than switching between weapons. I'm sure you remember the hell that was the Degreaser / Axtinguisher combo, no?
actually i don't remember, i didn't have the game back then as i was too young and had responsible parents. and i suppose you have a point there, maybe give the gun a slower switch-from speed; you have to perform a holster animation before you can switch to another weapon. also, i forgot to mention that the gun's bullets have to be reloaded individually, and maybe instead of being less accurate after first shot it could have a slower rate of fire and be 25% more accurate.
Clockwork Brain Sep 11, 2017 @ 8:32am 
re-reading through this, I actually like the guys main stats, i just think that maybe the gun should be more accurate, have a faster switch speed, and a slower rate of fire and reload. the idea is to encourage players to line up their shots, rather than just spamming it. i also thought that having the engineer do a showdown would make a lot more sense than the heavy, and look cooler: i imagined the engineer taking a power stance, his hand hovering over his gun while a glowing red (or blue, depending on team) crosshair apears over his right eye as he scans the enemies before him, finding their weak spots, saying "start praying, boys" before drawing his gun and firing deadly shots at the enemies before him. (though for balace, it will take longer than the heavy's taunt, needs to be built up, and you have to target the enemies individually during that section of animation between the engineer starting the taunt and drawing the gun)
Clockwork Brain Sep 11, 2017 @ 8:40am 
i also thought it would be interesting if the gun had to play a holster animation before switching to another weapon, having the engineer spin the gun before holstering it. (the subsequent drawing of the other weapon happens at double the speed to make up for this somewhat) which would discourage switch-spam. other ideas where things like having the pinpoint accurate shot that occurs when you haven't fired the weapon in the last 2 seconds mini-crit at the expense of no random crits. the idea is that the gun is powerful, but only if you slow down and line up your shots, emphasing precision rather than speed.
Clockwork Brain Sep 11, 2017 @ 8:41am 
sorry for my initial post here, i just had an idea for a weapon and was just pasting it on any workshop submition for engineer pistols. this weapon is already well-done, i just hope that valve reads these things when they add workshop weapons to the game.
GibbletPlays Apr 28, 2018 @ 4:13am 
noice
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