Overgrowth

Overgrowth

Outdated Therium-2 Asset Pack
caligari87 Oct 7, 2017 @ 11:14pm
Lots of detailed questions
Okay, so I've beaten both A and B, and I'm raring for more details. Here's a few of my burning questions:

  • How granular is the branching/decision-making? Does the game track "behind the scenes" variables across levels such as how many enemies I've left alive / killed / knocked out? Or is each level standalone/static with no real "connections" beyond getting there in the first place?
  • What happens if I bounce between A and B portals before the main hub? I played twice, visiting only the A or B portals respectively, and I'm curious if a 3rd playthrough would be worthwhile.
  • Is there anything significant about (for example) picking the A branch at the hub when I've followed the B lanterns the whole prologue (or vice-versa)?
  • How many endings or ending variations are there? How can I see them?
  • Is there any major significance if I go full-stealth vs full-murder? Any special handling for a middle-of-the-road mix?
  • Some levels say I must take out everyone (the rainy bunker courtyard, particularly). Is this possible to bypass if I'm aiming for 100% stealth pacifism, or must I settle for just knocking everyone out?
  • Is there a flowchart or lore notes I can see? The complicated faction politics kinda put my head in a spin after a while, and it's hard to figure out who's side I'm on half the time.
  • Are hostile enemies always hostile or can I "turn" them through some actions?
  • What's "canon"? Is each branching thread a standalone exclusive story or is there some kind of metanarrative stringing all these disparate timelines together into a cohesive whole?
  • Will there be a proper unlocking/continue mechanism? (sort of ties into the first question, because since I can skip to the middle of the campaign I imagine my previous level actions aren't being tracked)
  • WHEN MOAR? NEED MOAR

By way of praise, this campaign is amazing. The depth of the worldbuilding really shines, and the narrative complexity really blows the Overgrowth and Lugaru campaigns out of the water. This is by far the most invested I've been in this game. Please keep it up!
Last edited by caligari87; Oct 7, 2017 @ 11:22pm
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Showing 1-15 of 15 comments
constance  [developer] Oct 8, 2017 @ 2:05am 
Originally posted by caligari87:
How granular is the branching/decision-making? Does the game track "behind the scenes" variables across levels such as how many enemies I've left alive / killed / knocked out? Or is each level standalone/static with no real "connections" beyond getting there in the first place?


In the base game, each level is isolated, meaning choices don't carry over. This is due to technical limitations, but I'm working on breaking these limitations for the C & D path, where story arcs, endings, environments and plots will significantly change depending on your playstyle. If things work out perfectly, the game will be able to track every single individual character you murder, engage in combat or spare and use that information to change things.

Originally posted by caligari87:
What happens if I bounce between A and B portals before the main hub? I played twice, visiting only the A or B portals respectively, and I'm curious if a 3rd playthrough would be worthwhile.

There are no differences in story or dialogue in S1 when you bounce between levels, mostly so the player can get used to and adjusted to the gameplay before being introduced to a more focused and involved plot. The C & D paths are currently planned to be "closed" off from S1 and only be accessed through the Hub or similar means, but I might change my mind later.


Originally posted by caligari87:
How many endings or ending variations are there? How can I see them?

There are four main path endings, one secret ending and one easter egg ending. The main path endings are decided by a simple yes/no choice in both paths in certain levels. The Cinderbreathe Camp in the B path gives you the choice, while the Scoutseer Hall in the A path has Jairo offer you another option. I won't tell how the secret ending is triggered, though I'll give a hint: It can be accessed before S1 even starts. This is a canon ending. The easter egg ending can only be accessed through debug cheat commands in a particularly tough fight and is completely non-canon.

Originally posted by caligari87:
Is there any major significance if I go full-stealth vs full-murder? Any special handling for a middle-of-the-road mix?

Some dialogue (especially gateways) will subtly change, but plotwise everything remains the same regardless of your lethality. This, of course, will not at all be the same for the C path. I'm planning for the entire C path plot to change depending on your playstyle.

Originally posted by caligari87:
Some levels say I must take out everyone (the rainy bunker courtyard, particularly). Is this possible to bypass if I'm aiming for 100% stealth pacifism, or must I settle for just knocking everyone out?

In the base game, you have to settle for knocking people out in those 'elimination' levels. In the C path, I'm planning on non-confrontational methods to be unlocked depending on how non-lethal or ghostly you are, and in some cases, you'll even be able to talk your way out of a situation.


Originally posted by caligari87:
Is there a flowchart or lore notes I can see? The complicated faction politics kinda put my head in a spin after a while, and it's hard to figure out who's side I'm on half the time.


Almost every single level has at least two readable books/notes scattered through nooks and crannies that give bits of lore to the player, along with loading screen tips and small dialogue hints. The C & D path will definitely clarify some things, add to the lore and explain more about the factions.

Originally posted by caligari87:
Are hostile enemies always hostile or can I "turn" them through some actions?

Not in the base game, but the C path will probably have some pretty interesting stuff regarding that idea.


Originally posted by caligari87:
What's "canon"? Is each branching thread a standalone exclusive story or is there some kind of metanarrative stringing all these disparate timelines together into a cohesive whole?

Lorewise, the definitive ending is the B-A ending. Each timeline reveals clues and hints to the bigger picture, but they are all (pretty much) individual stories. Character details and world clues are revealed in some paths, but not others, and etc.

Originally posted by caligari87:
Will there be a proper unlocking/continue mechanism? (sort of ties into the first question, because since I can skip to the middle of the campaign I imagine my previous level actions aren't being tracked)

Merlyn is busy at the moment, but when available will be able to make a script that locks Therium-2 levels that haven't already been completed. This will definitely prove essential for the C & D paths.

Originally posted by caligari87:
WHEN MOAR? NEED MOAR

I'm working on the C path right now, mostly level prototypes and story concepts. I have at least two working, playable levels with some art, but I need to prototype a lot more before I can do anything like start writing dialogue or lore books.

Thanks a ton for playing and supporting Therium-2, it means a lot to me. Hopefully the C & D paths won't take too long to complete, but I'm planning on developing & releasing the C path before any work is started on D.
caligari87 Oct 8, 2017 @ 10:29am 
Thank you so much for all the detailed answers! I know some people don't like seeing "behind the curtain" (and some devs/creators are likewise reluctant to show it) but for me it really enhances my experience, so this is awesome. Can't wait for the C path, sounds amazing already.

Now to figure out that secret ending...
I absolutely love this campaign, and im so glad to see there will be more later on. 30x better than the overgrowth campaign. I mean dont get me wrong, the overgrowth campaign was awesome, but the complexity and level of story telling here had me hooked. I definitely cant wait for the C and D paths!
TotallyNotAnEmu Dec 22, 2017 @ 1:48pm 
Originally posted by caligari87:
Thank you so much for all the detailed answers! I know some people don't like seeing "behind the curtain" (and some devs/creators are likewise reluctant to show it) but for me it really enhances my experience, so this is awesome. Can't wait for the C path, sounds amazing already.

Now to figure out that secret ending...

Did you figure it out eventually? I'm stumped.
constance  [developer] Dec 22, 2017 @ 2:45pm 
@BrassedoffDan Eliminate every enemy in Prologue and return to your cell.
amusic10 Dec 24, 2017 @ 2:08pm 
How in the world do I manage to get the first half of the password from the B Endings, I’ve even completed the secret ending and I’ve found nothing. Please help
constance  [developer] Dec 24, 2017 @ 2:10pm 
@amusic10 There is no longer a TCRF folder in the latest version of Therium-2 (Overgrowth 1.1). You shouldn't get any passwords.
amusic10 Dec 24, 2017 @ 2:21pm 
Originally posted by Constmas:
@amusic10 There is no longer a TCRF folder in the latest version of Therium-2 (Overgrowth 1.1). You shouldn't get any passwords.
I got the second half of the password Austere from the A endings, I assume that wasn't supposed to happen?
Kyo Dec 25, 2017 @ 7:52am 
Hotdog,
what can you say about level E-B2? There is a script on the wall that says "Reunite me", so I jumped on the front temple door, then used jump-kick trick to seep into the hole (by the way there is another way get to out of the temple: jump to the top of the shrine and hook on the mountain), next I walked through a cave and get out of the temple, I saw the yellow flag, walked through another cave and got into the second temple (script "Reunite me" was reversed, so I think it is some kind of alter-temple), there was nothing in that alter-temple, so I begin to exploring area nearby and meet alter-Jairo. He stand near the concrete plate and won't attack me, so I pushed him to the alter-temple and than real Jairo appeared. Both of Jairo begin to follow me, so I decided to kill real Jairo, after my job was done alter-Jairo tried to grab the corpse of real-Jairo, but he stopped after 3 seconds. So my question is: what was all that for? Where have alter-Jairo wanted to get real-Jairo corpse to? Was reunion ritual completed or I did something wrong?
Last edited by Kyo; Dec 26, 2017 @ 6:02am
constance  [developer] Dec 25, 2017 @ 1:21pm 
@Кио Sorry to dissapoint you, but none of that was intended. You're not supposed to escape to the "alter-temple" or even meet "alter-Jairo".
Definitely an interesting idea for a secret, though. I'll keep it in mind.
Sidenote: No offense but I find this really funny
Serrated Sabre Dec 26, 2017 @ 10:15pm 
Originally posted by Constance:
@BrassedoffDan Eliminate every enemy in Prologue and return to your cell.

Dangit, I figured out a way to hop out of the level looking for that secret trigger. Psst, that hole in the wall in that cell with the readable book can, with a nicely timed and angled jump roll, be ragdolled through. The next is to jump out the end of the tunnel so you don't fall off the map. Totally worth it since the way the lighting is set up, it feels like you're on the surface of the moon. Also Jairo.
@Constance

Not sure if I'm out of the loop here but hey, any news on path C?
constance  [developer] Feb 24, 2019 @ 8:04am 
It's very likely that the D path will be made before C to lay a kind of foundation. Story concepts and levels are still being planned.
Just wanted to tell you this is one of best mods for a game I've played. Lots of environmental detail, level design, dialogue and story, lore, it's like you were an actual developer (and writer) for Wolfire. Very well done.

Also, any estimate on when C or D will come?
constance  [developer] Feb 24, 2019 @ 9:46am 
Thank you!
I don't have any good estimate, but it's going to be in development for a long while. For more Therium-2 content, try playing Drika's Story (added in the latest update, 1.4).
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