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Signaler un problème de traduction
that already exists but u need to asign that per PO object
that is already a thing :) oh wait no thats not a thing. But u can use ploppable pavement for that
@c95samuel, was added to the last update, actually! check the changelog / wiki!
https://steamcommunity.com/sharedfiles/filedetails/?id=2314940494
The first one is that, when I'm going to convert a prop (specifically, billboards that emit their own light) into a procedural object, that light dissapear completely, looking just like a billboard with no own light. How can I transform props that have their own source of light into procedural objects without losing that?
The other question is, when I'm on a determined far distance of the procedural object, it dissapear. How can I make that the procedural object don't dissapear when I'm too far of it? I tried with the Ultimate Level of Detail mod but it keeps dissappearing.
Thank you!
Is this already possible? I've explored -what I believe to be- any and all options in the Edit/Advanced Edition Tools (same place in the mod where texture scaling options exist), and cannot find any way to do this.
Being able to replace textures on objects I've already placed with another texture would be PHENOMENAL.