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I have now 3 ideas:
1. - Number controll - Able to change positions by number for presscion (ui for it you can get from Traffic Manager - Signals controll UI)
2.1 - Texture Replace - Able to change texture for a simple object or asset (could be hard during Unity engine)
2.2 - Texture select while asset placing (Possible future)
3. - Copiing, Grouping - Simple
I have now 1 issue:
1. - Can be disabled vertex merging?
Thanks for this
Number control is not gonna be a thing, but there will be a gizmo coming in the next update, you can see the preview here :
For texture replacement, I suppose you mean being able to change the texture of an object that is already placed ? I'm gonna add this to the features.
Copying is already done and will come in the next update
Vertex merging is not an issue, it's intended ^^
Hope this answers your questions !
Amazing mod, I never thought someone would be quite this innovative
1/ The Menu that overlays the game world acts as a selection box even though it is not intended to do so. So when using large models if you try to select some vertices to create a dependency group and any part of the menu overlaps the model then any vertices underneath the menu will also be selected. Not a huge issue if you are aware of it ( just move the menu away from the model) but I think you still need to be aware and at least alert users to this even if you cant fix this behavior.
2/ The same issue applied to whole objects. If you have a lot of procedural objects in your scene and you try to select a new one from the list of avaialble objects, then if another procedural object is underneath the menu when you try to select a new object then the already placed object is selected instead.
3/ Is it intended to enable scale by axis as opposed to just uniform scale? Scale mode already has an axis gizmo but it does not appear to do anythng , would be great for some models if you could scale on just one axis ie ( x , or z) independently.
I know about the issues 1 and 2. It's the same kind of issues that sometimes makes you move the whole object when you want to click the green button to switch to vertex customization. Unfortunately, this can't directly be fixed because of the UI system itself, there's no "preference" on what the mouse click should interact with, so it sometimes interact with two things at once (i.e. green button and moving the whole model) or something you didn't want to click. Therefore the green button will be removed in the next version (1.2.0). And as for the menu "click through" problem (which BTW is related to Unity, and has been seen in other games such as KSP) it will not be fixed soon unfortunately...
And as for the third suggestion (scaling in 3 axis independently) it definitely is possible, but would probably break all the saves with this addition... Not sure though, I have to give it a try.
Thanks for your suggestions and wonderful procedural assets !
— Simon