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Paco is the typical immature boyfriend, desperate to hold onto the girl who's way out of his league. Coyote has real skills, while Paco stumbles along, just trying to get by. The gulf in their relationship is rapidly expanding, and he'd do anything to stay close. So when she gets a cyberarm, he jumps at the chance to also get cyberware, so they can have one more thing in common. The ability to pilot a drone translating into video game skills (again, immature sterotype, but hey... sometimes they fit) would be a easy way to get 'useful' cyberware without a serious investment. If the engine would've allowed for it, I'd have had the drone crash into walls, and knock over lamps... and have Paco constantly yelling at it "Behave yourself!"
For me, Paco makes sence. I had one of these unhealthy relationships, and would've done something equally stupid, I'm sure. Probably TMI, but that was the reasoning for him.
The rifles/SMGs/Scatterguns/Pistols are largely unmodified. We just used the vanillia items. Balancing available cash would go a long ways in fixing the OP availability.
Re:Paco, I was initially not sold on making him a rigger, and Dave had to convince both of us to put it in, but his reasoning above makes a lot of sense. Paco isn't a deep character, and we tried to address that in the story bits that we added. Paco's story focuses heavily on Coyote, but it also tells you more about him, his family, and why he is the way he is.
For the bug wall, that's an existing bug from DMS, we can take a look at fixing it with the next patch. Thank you for the precise location, that is helpful.
Lastly, we have s few tweaks for balancing in the pipe, but unfortunately they're held up by my incorrigible nature adding story bits every chance I get. We should have an update soon.